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Duality is a plugin based 2D game development framework using C# and OpenTK. One of its main features is the WYSIWYG editor, which lets you playtest and edit your game seamlessly within the integrated sandbox.

Engine Features

  • Plugin Architecture
    Easily introduce game logic via plugin
  • Component Based Design
    Allows your own code to blend in seamlessly
  • Base Infrastructure
    Rendering, Audio, Physics, User Input, ...
  • Content Management
    Takes care of all your game resources

Editor Features

  • Live Editing
    Preview and Test directly in the editor
  • Hot-Reload Resources
    Modified Assets are automatically reloaded
  • Hot-Reload Plugins
    Write code and test it directly without restart
  • Modular Design
    Tailor the editor exactly to fit your game

To learn more about the engine, please visit the project page.

Besides the github project overview and documentation, there is also a developer blog. If you want to contribute to the project, be it by active development, documentation or testing, you should pay a visit to the community forums. The same applies to any questions or suggestions - feedback is always welcome! However, bugs and feature requests that do not require further discussion should be filed in the issue tracking system, directly on github.

Latest binary release: Dualitybin.adamslair.net

Fork / Contribution Guide: How to Contribute
Donate: via Paypal or on itch.io

Getting Started


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Adam's Lair
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MIT
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Twitter

Latest tweets from @adams_lair

Second #Duality2D game on Steam, will definitely check it out when it's done T.co

May 18 2019

RT @jh_jacobsen: 1/6 Deep classifiers seem to be extremely invariant to *task-relevant* changes. We can change the content of any Im… T.co

May 7 2019

RT @bmcnett: paper about sorting 1D array of 3D objects "in 3D", now in github alongside code. markdown isn't so bad, after all T.co

May 4 2019

RT @Rainmaker1973: It took 200,000 years for our human population to reach 1 billion—and only 200 years to reach 7 billion. A visualiz… T.co

May 4 2019

RT @evolvingstuff: I love this hybrid neural/first-order logic approach!! Neural Logic Machines "NLMs achieve perfect generalization… T.co

Apr 29 2019

RT @erin_catto: My GDC BVH presentation was limited to 30 minutes. Here is the full version with 40 more slides. This version cover… T.co

Apr 28 2019

RT @stevestreeting: A good rant on the shortcomings of the "pictures under glass" UX model. Worrydream.com Looking great vi… T.co

Apr 25 2019

RT @matthewwarren: This is an interesting new API 'System.GC.AllocateUninitializedArray()', asks the GC *not* to clear (zero-out) newl… T.co

Apr 24 2019

RT @GretaThunberg: Over 25 000 school strikers in Berlin today according to arrangers. And more than 40 000 in all of Germany! And ten… T.co

Mar 29 2019

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