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Duality is a plugin based 2D game development framework using C# and OpenTK. One of its main features is the WYSIWYG editor, which lets you playtest and edit your game seamlessly within the integrated sandbox.

Engine Features

  • Plugin Architecture
    Easily introduce game logic via plugin
  • Component Based Design
    Allows your own code to blend in seamlessly
  • Base Infrastructure
    Rendering, Audio, Physics, User Input, ...
  • Content Management
    Takes care of all your game resources

Editor Features

  • Live Editing
    Preview and Test directly in the editor
  • Hot-Reload Resources
    Modified Assets are automatically reloaded
  • Hot-Reload Plugins
    Write code and test it directly without restart
  • Modular Design
    Tailor the editor exactly to fit your game

To learn more about the engine, please visit the project page.

Besides the github project overview and documentation, there is also a developer blog. If you want to contribute to the project, be it by active development, documentation or testing, you should pay a visit to the community forums. The same applies to any questions or suggestions - feedback is always welcome! However, bugs and feature requests that do not require further discussion should be filed in the issue tracking system, directly on github.

Latest binary release: Dualitybin.adamslair.net

Fork / Contribution Guide: How to Contribute
Donate: via Paypal or on itch.io

Getting Started


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Platforms
Windows
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Adam's Lair
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Licence
MIT
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Twitter

Latest tweets from @adams_lair

RT @linsey_ray: "How to design for coziness...and kindness" -- Gamesindustry.biz

Nov 11 2018

RT @vanschneider: This is pretty cool — The Motion Periodic Table → Foxcodex.html.xdomain.jp T.co

Nov 11 2018

RT @stevestreeting: Another C# utility that may be useful to someone: SlotArray Gist.github.com An array that's as easy to use… T.co

Nov 9 2018

RT @noUpside: I’m at #mozfest - speaking at 12:45pm. The tl;dr slide is below. Come hang out! T.co

Oct 28 2018

An interactive video on quaternions: Eater.net #gamedev

Oct 27 2018

RT @EightyLevel: .@greje656 provided an astonishing breakdown of a river editor he's been working on. Learn more about waves, real-t… T.co

Oct 24 2018

#gamedev Idea: An RPG spellcasting system where, to summon objects and elements, you need to evoke their concept in… T.co

Oct 13 2018

RT @miccalone: Want to work with me on fresh rendering tech for the automotive industry from the beautiful Berlin? PM and RT are welcome :)

Oct 12 2018

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