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The Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring expensive licenses.

RSS Drag[en]gine Game Engine Relese 1.4

The new Drag[en]gine Game Engine Release 1.4 is ready for action.

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Drag[en]gine Game Engine Release 1.4


If you have installed the Drag[en]gine and/or IGDE using repositories or market place updates arrive automatically.
Otherwise get the 1.4 release files from the Download Section. You can install it over the 1.3 release but it is recommended to uninstalling 1.3 first to keep the game engine directory clean.

To develop games you do not need the game engine source code. Just install the IGDE, create a project, run and distribute to *.delga file and you are done.

Some of the new Features besides others


Added IES Image Module able to load *.ies files (IESNA LM-63 Photometric Data File).

Added support to preview light materials in skin editor. Engine includes now an always present pack of common IES profiles.


Replaced old tone mapping operator to improve image quality due to better shaped curve.

Added support for emissivity.camera.adapted to allow emissivities to be relative to camera adapted intensity (aka maximum intensity).


Added ECBehaviorStepAside and ECBehaviorClearPath to allow actors to moving other actors in their path out of the way. Useful to avoid actors getting stuck (NPC/NPC or NPC/Player).

Added ECBehaviorInteractionSpot and ECBehaviorOccupier to simplify interacting with elements.


You can find the full Changelog of the latest release on this Perma-Link:
Changelog Latest Release

If you find bugs or missing features please Please report them on GitHub or at the Developer Forum.

If you have questions, suggestions or other inquiries you can PM me here or stop by the Discord Channel.

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