Highly evolved engine based on id Software technology, available under dual license (GPL, proprietary licensing for commercial use available).
You wouldn't belive that this is actually Quake I map but running Darkplaces engine. Looks awesome, check the framerate though. Back in 2007 my comp couldn't perform any better, though.
6 frames per second.
6 fps in 07 with everything turned on it appears, right - these days most hardware would let dp run this at 30 fps plus - easily.
yeah agreed I need to check this out :)
30 fps on this crappy scene is truly amazing for modern times.
I was curious, so I loaded up the HD pack (v1.45) I have installed: Moddb.com
I dont have the same rtlights I think. 60 fps without the enforcer firing lasers.
There is a ton going on here. 64x64 256 color mips have an override of 256x256 to 1024x1024, 16M color TGA. And possible bump, gloss and luma channels.
The water is a shader with warp and reflection. Dynamic lights and shadows are turned on.
With the highest res gfx, all particle effects turned on and a large map it is still possible to whammy the FPS.
One time I loaded _only_ the texture overrides and particle effects with the quake-hack dungeon demo.
FPS hit rock bottom in no time.
In a modern engine plus modern hardware and such a scene you get more like 600 FPS now, just to give some kind of benchmark.
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