Highly evolved engine based on id Software technology, available under dual license (GPL, proprietary licensing for commercial use available).
Doombringer had it's first Youtube stream where we showed off the in game progress that has been done during the past year of development.
Last weekend Doombringer EU cup #2 was played out and there were a lot of really close games. A lot of gratitude towards anyone and everyone who came...
Todays topic: using print code to hunt down bugs and logic faults.
Design notes, editor theory, descriptions, design philosophy, brush structure, sky boxes, entities (good and bad) and last / most, the player!
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