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Cgda is written in C++ and is targeted at independent game developers worldwide working with nearly any platform. The API is cross platform and features OSX & Linux support, with console and mobile support planned for the future. The Kickstarter campaign features early access to alpha and beta releases, as well as access to the source code for the API itself.

Post tutorial Report RSS Cgda (Computer Game Development Architecture) Tutorial 1, Pong!

Asylum 7 Studios has started a video tutorial series on using the Cgda API to create a fully playable game from start to finish.

Posted by on - Basic Client Side Coding


Let the games begin!


Asylum 7 Studios has decided to start a video tutorial series on using Cgda to create a fully playable game from start to finish. Since this is a video series, the text content will be light, but we will do our best to address any questions you might have.


What we'll be covering


First and foremost, this is not a series on "how to make a Pong clone". Instead we are focusing on using the features of Cgda to make the process of making nearly any game much easier and hassle-free. Some of the features we're going to go over include:

  • Setting up the development environment
  • Creating the application framework
  • Defining game components
  • Loading assets
  • Drawing sprites with scaling, rotation, and color blending
  • Drawing 3d models
  • Vector math
  • Matrix & Quaternion based transformations
  • Orthographic Projections
  • Handling game events
  • Game state management

We may even go over multiplayer support through Cgda

If this framework interests you, head over to our Kickstarter page at Kck.st!

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