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BUILD engine is the game engine behind Duke Nukem 3D, Shadow Warrior, Blood, and many other titles of the 90s. It was one of the most popular engines to be licensed third-party until the Unreal Engine.

Post news RSS Restructuring Time

Time to restructure. I will be making new original ART files, thus maps are going to be scrapped and outdated.

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I realize that in the next step of recreating the ART files and minding the landmines that are precoded sprites, I will also have to start the maps all over again.

This is fine as the previous ART texture order was less than desirable. I will be making completely new ones that should be more compatible and easier to handle in future development of the game.

I will also be scrapping all the maps and starting anew with the new set of ART files. This will make future progress much easier to deal with. Also more pieces of art and voxels need to be produced to help make the environment more varied.

All this said, I will be releasing a new demo soon of all the progress up to the point. None of these maps will be usable in future versions of the game. The new demo will feature 2 additional weapons, the beginnings of NPC interaction, and some large areas to explore. I will also post a video playthrough of the progress before I restart.

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