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Bright Engine is a Light-Weight C++ Rendering platform aimed towards, Real-time rendering for both Video Games and Cinematic Animations.

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Bright Engine v0.1.8a Patch Notes! - Diagnostics & Scripting Expansion

Bright Engine v0.1.8a Patch Notes! - Diagnostics & Scripting Expansion

News

The scripting system is now approximately 40% functional with six of the core classes now fully implemented! We’ve also completely revamped the diagnostics...

Bright Engine v0.1.7c Patch Notes! - Physical Rendering & Scripting

Bright Engine v0.1.7c Patch Notes! - Physical Rendering & Scripting

News

This update takes the first step to making Bright Engine production ready with the introduction of scripting! We are proud to reveal the new Development...

Bright Engine v0.1.7b Patch Notes! - Extended Particles, Upgraded UI and Advanced Audio

Bright Engine v0.1.7b Patch Notes! - Extended Particles, Upgraded UI and Advanced Audio

News

This update we’ve fixed a plethora of bugs while at the same time, introduced a wide array of upgrades, both in terms of capability as well as performance...

Bright Engine v0.1.7a Patch Notes! - Material Editor, Rendering Architecture and Performance

Bright Engine v0.1.7a Patch Notes! - Material Editor, Rendering Architecture and Performance

News

We finished 2019 with a bang and now after a challenging four months of work we are finally ready to announce Bright Engine v0.1.7a! This update brings...

Bright Engine v0.1.6c Patch Notes! - Improvements & Optimisations

Bright Engine v0.1.6c Patch Notes! - Improvements & Optimisations

News 2 comments

In this update, we took a step back from adding new features and focused on improving existing systems drastically, while fixing up quite a few annoying...

Bright Engine v0.1.6b Patch Notes! - Audio, Cameras & Particles

Bright Engine v0.1.6b Patch Notes! - Audio, Cameras & Particles

News

This update we continue down the path of gameplay implementation with cameras and audio systems! We’ve brought about lots of new features once again...

Bright Engine v0.1.6a Patch Notes! - Editor Upgraded

Bright Engine v0.1.6a Patch Notes! - Editor Upgraded

News 2 comments

After a trying few months, we are finally ready to unveil the next update for Bright Engine. As we stated in our last patch notes, this update series...

Bright Engine v0.1.5c Patch Notes! - Performance & Optimisation

Bright Engine v0.1.5c Patch Notes! - Performance & Optimisation

News

Here we are at the final update of 015 update series, happy to present a significantly more stable engine! We bring this update series to a close with...

Bright Engine v0.1.5b Patch Notes! - Shadows & Effects Expanded

Bright Engine v0.1.5b Patch Notes! - Shadows & Effects Expanded

News 2 comments

After two months of vigorously sweeping through thousands of lines of code, ripping out old systems with new ones and altering the architecture of the...

Bright Engine v0.1.5a Patch Notes! - Performance & Optimisation

Bright Engine v0.1.5a Patch Notes! - Performance & Optimisation

News 3 comments

To kick start the first of many updates in 2019 we begin with the 0.1.5 series. As previously mentioned in the 0.1.4c patch notes, this series of updates...

Bright Engine v0.1.4c Patch Notes! - Semi-Procedural Environment Toolbox

Bright Engine v0.1.4c Patch Notes! - Semi-Procedural Environment Toolbox

News

This series of updates have had the goal of creating comprehensive tools for world building and so we are finishing it off with two new tools: Dynamic...

Bright Engine v0.1.4b Patch Notes! - Terrain Painting!

Bright Engine v0.1.4b Patch Notes! - Terrain Painting!

News

Last patch we brought about a comprehensive sculpting system that allowed for complex terrain structures via easy to use tools. Now we take one step closer...

Bright Engine v0.1.4a Patch Notes! - Terrain Sculpting Revamp!

Bright Engine v0.1.4a Patch Notes! - Terrain Sculpting Revamp!

News

We’re kicking off this next series of updates with a smaller but necessary update. We’ve done a complete overhaul on the Terrain Sculpting system...

Bright Engine v0.1.3c Patch Notes! - Performance & Optimisation

Bright Engine v0.1.3c Patch Notes! - Performance & Optimisation

News

This final entry in the 013 update series has brought some closure to the missing settings of the world panel, with room & weather transitions to give...

Bright Engine v0.1.3b Patch Notes! - Instanced Rendering

Bright Engine v0.1.3b Patch Notes! - Instanced Rendering

News

After the success of eradicating all the known bugs that survived the World Panel update, we have spent the last few weeks working in a more improved...

Bright Engine v0.1.3a Patch Notes! - Performance & Optimisation

Bright Engine v0.1.3a Patch Notes! - Performance & Optimisation

News

The new world panel brought a plethora of new features and settings to use and abuse, but given the size of the update it wasn’t surprising that a few...

Bright Engine v0.1.2c Patch Notes! - Environment Re-Work

Bright Engine v0.1.2c Patch Notes! - Environment Re-Work

News

This update brought the conclusion to the 0.1.2 series and is the biggest update released to date. The Game Clock is here along with the Room System...

Bright Engine v0.1.2b Patch Notes! - Performance & Optimisation

Bright Engine v0.1.2b Patch Notes! - Performance & Optimisation

News

This latest update brought a much needed rework on several systems while also laying the foundation for upcoming systems such as Light Probes, Baking...

Bright Engine v0.1.2a Patch Notes! - Particle Revamp!

Bright Engine v0.1.2a Patch Notes! - Particle Revamp!

News

As we said at the end of the last patch notes, we’ve taken a step back from terrain sculpting to focus on optimisation and general improvements to the...

Bright Engine v0.1.1 Patch Notes! - Optimisation & Performance Patch with Terrain Sculpting

Bright Engine v0.1.1 Patch Notes! - Optimisation & Performance Patch with Terrain Sculpting

News

Over the past month the development team have been hard at work redesigning a lot of the core systems to improve performance. The bulk of it is still...