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The game engine you are trying to view has ceased development and consequently been archived. If you are a member of this engines team, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

I developed it as a base for my games, currently supports Windows, Mac, iPhone/iPad/iPod Touch

Post news Report RSS Update on IPhone and IPad support

We've been working on our engine to to bring all features to IPhone and IPad, it's now around 90% complete.

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As we've mentioned before we've been porting our engine to IPhone/IPad. We are around one month in development and cool stuff is starting to happen. Our game Vizati has many of it's features already working on both IPhone and IPad as you can see on these pictures.

Vizati IPhone/IPad

Vizati IPhone/IPad

I can say that there's absolutely no difference in code from these two builds. The engine detects the screen resolution and drawing is made considering a virtual resolution (1280x720), our original one from the PC version. That's why you see the letter-boxing around the game. Of course the game can't have this but this is just for engine tests.

Still many work to be done but we are getting closer to have a stable framework for our games.

I have to get my hands on a real iPad device to test this properly though.

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Windows, Mac, iOS, iPad
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Different Pixel
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David-amador.com
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