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Here's some info about the engine we use for Gunwall.

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Hi there,

Maybe some of you could be interested in knowing more about the engine we use: ctjs.

small post about it back in 2021.

To sum up, ctjs is a great tool because it takes benefit of the huge and modern javascript ecosystem.
By the way, it is based on PixiJS.
PixiJS is a fast, powerful and reputed html5 graphic renderer.
Moreover, the great news is that PixiJS incoming v8 will be even faster thanks to WebGPU.
In short, a bright future is awaiting ctjs!

Logo V1.02

AA0cfo

More enemy types coming!

slinmey

Some testers played the closed alpha demo before we launch it.
They all asked for mouse control, so I'm working on it.
It's less arcady and retro than the keyboard, but feels natural, a bit easier though.
By the way, even for the mouse, I kept the cannon rotation speed factor (if you know what I mean, if you don't, you'll understand by playing ^^):
I was afraid it would feel weird but I like it (and it makes sense to me).

ICYMI, we still looking for testers for our free closed alpha demo: feel free to get in touch. ; )

Doing some presentation of the fodder (enemies)

Untitl11ed 1


Thank you for your attention and take care. : )

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