World of Noth is a combat enchancement, content expansion and a story mod for Warband that adds lots of exciting features to the world of calradia. Project aims to revolutionize the combat mechanic and make sure action never stops both in battle and world map. Furthermore, players should be guided to experience the world and learn that all have right to live refardless of color, race or purpose. Thats what we are, what life is. We are born to do extraordinary things if we choose to walk that tough path. Yet world goes on, and there is always hope even so how trying can times be. Choose a path, find your place in the world and witness what real world may once perhaps was or could be. Expect the impossible to be a possibility and only way to reach there is through friendship of those who did not yet find their place, wisdom of those who did and challenge of those who is going to call you to your new paths. Make sure to join our Discord server!
World of Noth is a combat enchancement, content expansion and a story mod for Warband that adds lots of exciting features to the world of calradia. Project aims to revolutionize the combat mechanic and make sure action never stops both in battle and world map. Furthermore, players should be guided to experience the world and learn that all have right to live refardless of color, race or purpose. Thats what we are, what life is. We are born to do extraordinary things if we choose to walk that tough path. Yet world goes on, and there is always hope even so how trying can times be. Choose a path, find your place in the world and witness what real world may once perhaps was or could be. Expect the impossible to be a possibility and only way to reach there is through friendship of those who did not yet find their place, wisdom of those who did and challenge of those who is going to call you to your new paths. Make sure to join our Discord server!
World of Noth is a combat enchancement, content expansion and a story mod for Warband that adds lots of exciting features to the world of calradia. Project aims to revolutionize the combat mechanic and make sure action never stops both in battle and world map. Furthermore, players should be guided to experience the world and learn that all have right to live refardless of color, race or purpose. Thats what we are, what life is. We are born to do extraordinary things if we choose to walk that tough path. Yet world goes on, and there is always hope even so how trying can times be. Choose a path, find your place in the world and witness what real world may once perhaps was or could be. Expect the impossible to be a possibility and only way to reach there is through friendship of those who did not yet find their place, wisdom of those who did and challenge of those who is going to call you to your new paths.
Make sure to join our Discord server!
This is a full install. World of Noth doesn't require WSE. Make sure to play with latest version of Warband. Steam is a good idea.
Changelog for BETA 0.4
A shield added to intro scene for player to pick up.
Godin start quest error fixed.
Agrenians redesigned.
Cheat menu and dev tools are enabled due to instability.
Battle presentation wont disappear anymore.
Moreit added to Pilgrim camp with a quest.
Multiple game pause and continue messages fixed.
Many new hostile locations added for player to clean.
Recruiting volunteers reenabled.
You cannot disembark on desert.
Hunters added on world map.
Certain label sizes on world map changed for visual clarity.
Chalica scene improved.
Sandwalkers redesigned.
Escape chance algorithm refactored.
Moolan borderguard added, for moolan walls require.
Bandit camp relocated.
Added dock menus.
Mountains fixed.
Temples are reworked, fixed and improved.
Many grammar and typo fixes.
Many new items added.
Excavations fixed and improved.
Ambushes fixed and improved.
Embarking and disembarking mechanic is redesigned, click E when on sea to disembark to nearest coast.
After getting godin's quest, you will be taken to map automatically.
Horse HPs are rebalanced. Armors without horses have really low hp now.
Godin quest fixed.
Bielgrad scene added.
Many introductory popups and texts added for new content.
Enchanced the game design - You will have to overcome challenges to reach certain parts of the map.
Surrender option is hidden when you can hide.
Fordorn scene improved.
Shortcuts are popup now.
Main menu redesigned.
Fordorn guards and characters redesigned.
No more 3 fordorn.
King Draugard redesigned.
Region message fixed.
Aredan dialog fixed.
Extra wall removed.
World map greatly fixed and improved.
Faction party dialogs fixed.
Pilgrim scene improved.
Walkers algorithm improved.
Pilgrims redesigned.
Weid Rugan relocated.
Resting merchants fixed and added a quest.
Lots and lots of new spawns added.
Green rebellion added. Weid Rugan spawns Garin Cloakwit and his lords.
Weid rugan menu fixed.
Removed backend factions from faction discovery.
Temple of Thousand Stairs and Sun no longer belong to Moola and need to be cleaned.
New hostility system added. A dynamic enemy creation system at its finest.
Relocated resting merchants.
Bielgrad menu fixed and is added scene.
Warpoint relocated.
And lots of other stuff we cannot remember at the moment...
hey guys, great to see progress and such a vast list of fixes. maybe try grouping the changes into categories like new content, bugfixes, graphical etc.
just an idea.
thanks for working on this wonderful mod. it has potential to be the best mod for the game in my opinion!
Your mod is completely broken and unplayable, every time I start up the game in modules it doesn't even appear, even tho its literally in my module's folder, including the patches