Newest patch for World of Noth, addressing some of the crucial errors in game.
World of Noth is a combat enchancement, content expansion and a story mod for Warband that adds lots of exciting features to the world of calradia. Project aims to revolutionize the combat mechanic and make sure action never stops both in battle and world map. Furthermore, players should be guided to experience the world and learn that all have right to live refardless of color, race or purpose. Thats what we are, what life is. We are born to do extraordinary things if we choose to walk that tough path. Yet world goes on, and there is always hope even so how trying can times be. Choose a path, find your place in the world and witness what real world may once perhaps was or could be. Expect the impossible to be a possibility and only way to reach there is through friendship of those who did not yet find their place, wisdom of those who did and challenge of those who is going to call you to your new paths.
This is a patch. World of Noth doesn't require WSE. Make sure to play with latest version of Warband. Steam is a good idea.
Changelog for BETA 0.4a
Fixed personality info in reports section.
You can leave reports menu with ESCAPE.
Reports menu is fixed.
Haed's retreat AI mesh improved.
Not all agents will walk in peaceful scenes.
More introductory texts added.
Center begin no longer shows up as fief of player.
Dynamic fog added. Fog will change in time during battle for cinematic effects.
Rain added for battle scenes.
Color grading added to further improve visual style.
Level of marchial nomads decreased.
Some characters also redesigned.
Added more information texts for certain mechanics, so player knows whats going on.
Haed campmaster sells more goods now.
Some outlaw troops factions fixed.
Hostile place fixed.
Men of megge patrol radius fixed.
Daryl dialog fixed.