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Description

Greetings, Witches! Today we have something fun for you to try out: our technical demo! To give you a very small taste of what Whimsical Witchery will offer you we threw toghether a demo world for you. This is subject to change and does not represent the final product. We use this world for testing and bug checking. So we thought we'd drop it out for you to try! Be sure to read the files before you play. Cheers!

Preview
Whimsical Witchery Technical Demo 1.0
Comments
noahm1216
noahm1216

Played it. Looks cool. Found statigrass and the purple flower but couldn't combine them. Couldn't find anything else, and the mouth sensitivity was way too much for me.

Keep up the good work.

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Clifftastic Author
Clifftastic

Greetings!

If you look at the giant crystals when you're at the Statigrass, then you'll find some Ember and Air ones :)

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Guest
Guest

Good start!
Would be nice if you could use A and D as well.

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fetahundenyoda
fetahundenyoda

Looks fresh! I really like the rock ****...

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Guest
Guest

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Mister_Cheeze
Mister_Cheeze

Took a look at it.

A couple of things that I wanted to point out:
1. Only being able to move forwards and backwards with W and S and turning with the mouse felt a bit awkward. Being able to strafe using the A and D keys would've been nice.

2. The way the camera follows your character feels weird. If you make turns a bit too fast then the camera movement makes it somewhat dizzying. Maybe if the camera started to rotate at the same rate as your character rotated after a certain limit was reached when turning, instead of having the camera having the rotation "delay" constantly. (Kinda hard to explain properly with only text.)

3. The numbers that show how many of an item you have are barely visible. Maybe turn up the brightness on those boys? Make 'em more visible?

4. I noticed that the purple flowers had a kind of "glow" on them, making them stand out a bit more from the rest of the flowers. But the other items that you can pick up, the lightning grass for example, didn't. From a distance you can't exactly tell that those are interactable from the rest of the grass around them, unless you're up close. Having the interactable items that you can pick up stand out a bit more, like a glowing effect or something, would make it easier to spot them from a distance and make the player know that there's something there.

5. I wasn't able to turn in both quests. I could turn in one but couldn't turn in the last one.

6. The aiming reticle that shows you where your potion will land when you throw them sometimes jumps between the ground and the somewhere in the middle of the air. Usually happens when I'm near a villager. Maybe it's because the reticle keeps hitting the villagers hitbox or something? Dunno if that's how you want it, but it was something that was weird for me.

7. Very minor thing, but when dragging the items back and forth between your inventory and the brewing window, the item icons you drag will somethimes go behind the window or an object within the window.

Otherwise, I really liked the artstyle, and I really liked the music. Keep at it! Looking forward to seeing more progress in the future! ;D

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Clifftastic Author
Clifftastic

Greetings!

As said, this is only a tech demo scene we use for mechanical testing - so a lot of the things are not working as intended. Thank you for your feedback :)

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