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Description

Checksum RCBR after 2nd startup. A quick hotfix to fix an infinite money glitch.

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Victoria Universalis v0.62b
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kanggujv@gmail.com
kanggujv@gmail.com

idk why but my factory suddenly make insane amount of goods then the infinity money come in and crash the game sir

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Vic1984 Author
Vic1984

Do u know which factory causes this, and do u have a save?

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Guest
Guest

So I don't know if its a bug but I keep getting the event "reconquista has ended" 5 seconds after I do "restore order to brazil" as portugal is that a bug or am I doing something wrong?

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Vic1984 Author
Vic1984

Does the event happen once or does it keep happening?

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Guest
Guest

Im the guy who posted that question but no it doesn't keep happening but it stops me from doing anything with brazil

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Guest
Guest

hello Sir, I see some problem, why the ashkenazi jews isn't appeared in prussian, there is jewish religion but the ethnic is german. please add ashkenazi jews in the prussia and also hardcore mod

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Vic1984 Author
Vic1984

I don't know why, but those POPs are german in vanilla and HPM too. Same with some French, British, and Austrian jews not being ashkenazi. I'll get around to changing them eventually.

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Guest
Guest

Hi, really excited to try your mod. Unfortunately when selecting a nation and hitting start, the game crashes after a few seconds in the "adapting history" part

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kanggujv@gmail.com
kanggujv@gmail.com

it was my bad , i edit factory to work 5 time it's alright learn my lession

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Guest
Guest

Ive a question, why is the AI so god damn strong? I realised, when I Tag into Germany they lose like 300 Military score. And once I tag out of France it gains like 400 military score.

Its very obvious that the AI is atleast double as strong as the player, why is that the case? and if I wanted to remove that out of the mod, then how could I do that?

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Vic1984 Author
Vic1984

The only buffs that the AI has over the player in this mod is a 50% education and administration efficiency buff, so they can gain literacy at a higher rate and don't need as many bureaucrats as the player. I added some scripts to force the AI to manage its economy, tech, and military better than vanilla AI, but those aren't cheats as the player can achieve those results too.

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Guest
Guest

May I get an explanation as to why the war score required to take one core state is the same as to liberate all core states at 100? Asking because I'm currently doing a MP game with a friend with him as Byzantium and I find it to be quite frankly insane that the needs for taking one core state are exactly the same as taking every core.

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Vic1984 Author
Vic1984

Vanilla acquire core state has a 0.7 peace cost factor and VU has 1 peace cost factor, so its only 30% higher in this mod than than in vanilla. The peace cost factor is relative to what it would cost with a normal acquire state cb, so 0.7 means its 30% cheaper than a regular non-core acquire state cb and 1 means it costs the same. As long as you aren't trying to take a core state with a lot of provinces or factories it should cost less than 100%. Only in rare circumstances should it cost 100% score to take one core state, you can load up a game as Netherlands in 1836 and see it costs ~30% warscore to take one of Belgium's non-capital states.

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zaxarx
zaxarx

Salisbury (Harare); South Rhodesia (Zambezi); provid 2068 loses its RGO good (coffee) at some point in game. I imagine it's scripted to turn into a missing good.

The RGO in the RGO map still keeps its coffee icon, but is blank on the province UI itself, and interacting with the province in some ways causes a crash. (Checking the labourers' income from pop menu or holding over RGO income for example.)

This issue is not present at 1836 (colonized it using commands and checked)

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zaxarx
zaxarx

The province has a gold rush, I checked events/Goods.txt and it turns into coffee instead of coffee_beans once the rush is over. (line 675)

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Vic1984 Author
Vic1984

Thank you for taking the time to look into this. I will fix it in the next update.

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