This is a quick tutorial I wipped out, as the most common question people ask me about using 3D MAX is exactly how to UV map. This is a great skill for mods, and just in general.
This tutorial is not particularly something amazing, just quickly shows the different styles as how to UV map a model for texturing. If I used a more complex model it would have been much easier to understand the different ways to map, and exactly how to combine the different techniques. Throughout the tutorial I used Autodesk - 3D Max 2009. The file attached can be only opened in this version of MAX or higher.
Anyway hope this helps some people out ;)
Post a comment, I would appreciate it!