New classes: Super Soldier and Commander Super Soldier Serum Tweaks Bug fixes
New:
Super Soldier Serum - consuming this chemical enhances a pawn's physical composition, giving them improved strength, constitution and dexterity. Pawns will be incapacitated for several days after taking the serum. Methods of acquiring SS Serum are unique and cannot easily be reproduced. SS Serum can be consumed by any pawn to increase physical capacities, however, it will decrease magical potency and potential.
Super Soldier (might) - After consuming a vial of Super Soldier serum, an adept pawn excels at performing combat techniques that require enhanced physical attributes. A Super Soldier specializes in one of three weapon types: pistol, shotgun, or rifle. Specialized weapons gain improved stats when equipped.
* Pistol Spec: enables the gunslinger perk and Pistol Whip ability
o Gunslinger (perk): chance to immediately fire a second shot
o Pistol Whip: delivers an unexpected blow that stuns, disorients and even disarms an opponent in melee range
* Rifle Spec: enables the Suppressing Fire and Mk203 Grenade Launcher abilities
o Suppressing Fire: using any rifle, rapidly fire a stream of bullets at a target (area)
o Mk203 Grenade Launcher: uses an under-barrel grenade launcher to fire an HE grenade, explodes on impact
* Shotgun Spec: enables the Buckshot and Breaching Charge abilities
o Buckshot: fires a shell loaded with pellets - extreme damage at close range but rapidly disperses
o Breaching Charge: throws a time delay explosive that does immense bonus damage to buildings and walls
*Common abilities:
o Self Aid: a Super Soldier can "flex" their natural physical recovery process to rapidly clot wounds and stop bleeding
o Close Quarters Combat (CQC): any melee combat strike can be combined with a CQC technique for extra damage
o 60mm Mortar: the super soldier carries around a 60mm mortar system (with rounds) that can be deployed for indirect fire support
(edited)[6:17 PM]
Commander (might) - commanders are charismatic leaders focused on coordinating the efforts of their allies. Commander's exercise their abilities through auras and orders and rely on their social skills to convince other pawns to follow their lead. Commander's tend to see themselves 'above' other pawns, and refuse to do menial tasks due to their sense of self-entitlement.
* Provisioner (aura): the commander coordinates logistical supplies and sustains the efforts of nearby pawns
* Task Master (aura): organizes and manages the tasks and efforts of nearby pawns to increase their work efficiency; social interaction is counter-productive and thus discouraged and pawns working under a task master tend to enjoy their tasks less
* Commander (aura): improves the outlook of all nearby pawns; pawns thinking about the bright future of glory and wealth they've been promised lose focus on the present
**All orders contribute to a stacking mood debuff**
* Stay Alert! (order): orders all nearby pawns to increase their focus, instantly restoring rest and increasing sight.
* Move Out! (order): nearby pawns move at an increased rate
* Hold The Line! (order): nearby pawns the fortitude to stand their ground and withstand an enemy assault - pawns gain a damage shield and cannot be stunned or staggered from attacks; significantly reduces movement speed
[6:17 PM]
Tweaks:
Paladin balance tweaks
o Overwhelm: damage +~20%, cooldown from 15s to 8s
o Valiant charge: damage +10%
o Shield: Increased absorption from (40,60,80,100) to (100,120,135,150) and increased cooldown from (25,20,20,18) to (35,30,27,25)
o Holy Wrath: increased base holy strikes from 3 to 5, increase cooldown from 10s to 45s, increased range from 40 to 45
o Monk will no longer ignore player force commands to meditate or perform meditate during work designated time assignments
o Reduced size of the DMP subspace orb
o Legion and Mimic are now able to autocast all might ability tiers
[6:17 PM]
Bug fixes:
Death bolt will no longer show as an ability under necromancer until they use lich form
Psionics will stop flogging prisoners with mental attacks
Fixed a bug with autocast phase/blink not retaining a jobcount