New class, bug fixes, and re-balancing of the mana system.
New class - Druid: a support class that can regenerate wounds over time, cure (natural) diseases and infections, poison enemies with a toxin that gets worse the more they move, beguile animals and even regrow limbs.
Fixes a bug/conflict with bombardment targeter and mortar systems where they were not able to select a target.
Adds in a debuff called "arcane weakness" that affects the mage after casting spells with a high mana cost. The bigger the spell, the worse the debuff. Small spells, like firebolt or blink, will incur no weakness, larger spells like snowball or lightning cloud, will incur a small debuff. Small debuffs add up though, and if enough weakness is accumulated, the debuff becomes more significant. Huge spells like firestorm or regrow limb will incur a significant debuff, so use the strongest spells with caution as they will weaken your mage significantly.