Right, so, the final version is here. I will release any needed bug-fixing patches (should there be any need for them), but the mod is where I want it to be, has all the features I intended and then some. For this final version, I implemented many of the suggestions from you guys, but not all; some did not make sense to me and some, while I like them a lot, could not be done or could be done, but produced a number of issues.
So, thank you for your continued support, I very much enjoyed the journey, I hope you did too! Now, in the words of Jake Chambers, there are other worlds than these.
VERSION 5.5 - The Final Cut
-Bugfixes (mainly, the formation system is fixed and expanded, with more troop divisions and fixes, by tocan)
-Duelling enemy commander & Chatting during battle, based on the script by Computica
-New building improvements, including roads, upgrades to town walls, tanneries for villages etc.
-Critical strikes (extra damage) for back attacks
-Weapon and Armor refinement (Viking Conquest feature, idea to port by oliver)
-Skirmish mode for ranged troops -Mini factions with unique dialogue, troops available for hire and a couple of new quests. The new mini-factions are the Franks (now, they also have a castle, besides being an invasion force), the Rus and a Lithuanian tribe
-Reworked the entire weight system of items. In earlier versions of the mod, I assumed that TaleWorlds used pounds as a weight measure. But if it was the case, that meant that most of the heavy armour would pull its wearer to the ground, if he was able to sustain its weight, at all. Then, I assumed the weight was in kilograms(kg). A problem was that someone could move extremely fast in heavy armour, which is absurd. So, for this version, I am treating the weight as just a number, a statistic. All values have been bumped up, with the basic formula of "Divide armour value by 10 and raise the result to its square". For example, an armour with +30 value would weigh 9 units. The helmets and boots, I just divided by 10. The tests are good. Combat is slower and with the added mechanic of stamina, strategic placement and movement is necessary.
-Stamina and Fatigue system, credits to Idibil
-New music (a folder with a couple of optional goodies will be uploaded, including an ambient soundtrack) -Upgraded weather system (heavily edited and extensively expanded by tocan)
-New items and re-textured/replaced existing ones. I am pretty confident that the current item list is very historical, while keeping the variety of different items
-Slings
-Visual difference between rusty items and the other modifier varieties
-Animals roaming around in towns and villages
-2 New factions: the Rus and the Goledi
-Every NPC of the mod is named, with proper names, accurate to the civilization they belong too
Great job man, happy to see this refined version!
Thank you! I think that's far enough for this mod. Now, to other worlds and mods. :D
I really like Chronicles of Ellon!
Glad you like it, thanks.
i will download it for the first time. Would it be enough if I just download this ?
Yes, I think so.
Of course! Just unzip in your Modules and launch the game.
Good job ^^
Thank you!
It has been a long journey, a splendid journey. Thanks to your work, with this release the journey will continue.
Thank you, I only hope you'll like it!
GG!
Thank you!
Congr man! I just discovered this mod and loved it.
Thanks, glad you like it!
Downloadin now! Havent played this mod in a long time, glad you got to see it through to a final version! :D
Thank you, yes, it was a journey, which concluded happily (for me, at least!)
:D
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it just crashes when i load up the game and its just on this mod please help
Well, it is developed for the Windows version of the game and for the Steam version. Generally, any recent-ish version should work, but I just don't know how pirated versions could react.
I like this mod however I don't know if this is because I'm playing the GOG version of this game but most of the mod's textures are missing.
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my honor is falling down almost everytime, when i attack somebody and my relationships is slowly falling to or under minus with almost everyone, even if i have disabled it in diplomacy settings (prejudice level)....with this is playing very bad....
-New building improvements, including roads, upgrades to town walls, tanneries for villages etc.
Skirmish mode for ranged troops
Slings and Visual difference between rusty items and the other modifier varieties
----it does not work or appear in game
Hello, I just started playing this mod. The universe is interesting. Aesthetically, very nice work. The visit of Ribe, the juit, was a shock. Congratulations to the team. The fights are immersive. I started at the bottom of the social ladder and the option "wait here for a moment" in a city or a fort is not proposed to me, I suppose - hope in fact - that my weak fame is the cause. I can only rest for a limited time, free of any protective wall. If I have enemies on my heels, more numerous or stronger, it could quickly become a problem...for now, the bandits are very localized, I run faster than the best and defeat the weakest :) The progress, in all the fields, is long and arduous, it is not to my displeasure.
The map is not very extensive, we have quickly done the tour, which is not annoying at all. The music is perfect.
The main problem seems to me to be the invasion of the Franks. I don't mind the idea, even though - unless I'm grossly mistaken - it has little historical reality, but it is overdone. In a few days, the Danes are submerged, most of them are lost between the place of their last defeat and their city or fort of rallying, those who remain are holed up in their stronghold, their army of a few men, between 10 and 40, in perpetual reconstruction. Meanwhile, the Norwegians, unaffected by the invasion, are taking city after city from them. If it goes on like this, the Danes will be gone before they even exist.
I continue to explore the mod...
Sincerely
visit of Ribe, the night...
500 Francs against 45 Danes...what's the point? Faction completely blocked. If there were successive waves, consistent but temporary and "fightable", fine, but here...a constant presence of several thousand soldiers...explain to me, maybe something I didn't catch.
Don't know if you will ever read my posts.
I am still exploring the mod. I must tell you that your work is impressive and I thank you for it.
I find elements of VC, ACOK too. The night fights are fascinating. The torches, the breath of the soldiers.
The problem of the Franks seems to be solved with time. The units are catchable and the regiments are not bound by any solidarity. When you attack and defeat one, it does not make you an enemy of the whole horde. So, with patience, major units, and if more don't arrive...the threat should disappear one day...even if the Danes don't recover, which is also not certain.
Parties are held but not associated so far with tournaments. The arena in each city is not available through the menu, I found the entrance to one or two by wandering the streets of some cities, by chance.
It seems that, regardless of fame, it is not possible to rest in a city or castle and thus possibly escape pursuers other than by outrunning them. The system of resting from 1 to 5 hours outside the walls is confusing for me. I don't really understand the meaning of it.
I continue to discover your universe...
Sincerely
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