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For CK2 2.7.1. Please delete old versions before installing. Install into Documents/Paradox Interactive/Crusader Kings II/mod This build is incredibly unstable. We are now working on a major patch that should solve some serious issues.
21517-S-1.1A
- Removed vanilla societies.
- Removed achievement events (unused).
- Removed Jewish Physician and indian/muslim variants.
= Additionally made it so the 'the_seven_group' characters will be properly assigned monk if applicable.
- Stripped Vanilla charlemange events that were inactive.
- Stripped Vanilla charlemagne culture conversion events that were inactive.
- Stripped Vanilla muslim order events, and some byzantine events.
- Removed decadence events.
- Removed a number of decadence lowering ambition events.
- Removed event file mnm_secret_religious_societies_events.txt
- Removed event file soa_holy_order_events.txt
- Removed event file soa_jewish_events.txt
- Removed event file soa_muslim_schools.txt
~ Fixed the Gulltown building, so it is now correctly assigned to Gull Keep.
~ Faith Tweaks. Seven Gods heresy and Mother heresy effects fixed.
~ Home modifiers for a number of 'pagan' religions. Reduced overall modifiers in favour of moving some to home restricted.
= Old Gods are much better at defending in their own realm, but have no defensive buffs outside of home territory.
= Drowned / Storm Gods have stronger offensive attacks, but no defensive bonuses outside of home territory.
= Moonsingers and faceless men no longer have military buffs outside of home territory. They are somewhat stronger now too.
~ The Seven no longer have improved light cavalry, but instead have a major buff to levy infantry offensive.
~ The Viceroy of Valyria will have his/her modifiers correctly assigned so long as they are AI OR a player playing as one of the default ruling dynasties.
= If AI and they somehow become anything other than Valyrian, the event will convert them.
~ Fixed employment decision assigning brahmin.
~ Set Northman culture to Celticgfx
~ Modified birth events to correctly take into account modded religions, rather than the non-existant vanilla religions.
~ War Elephants restricted to Rhllor and Valyrian religion now. Will probably introduced imported Elephants from Volantis later.
~ Title localisation fixes (hopefully).
~ Tweaked Eunuch event somewhat. Should give our cultures now rather than noculture.
~ Removed tzykanion events.
~ Tweaked Bastard events to use rhllor instead of Muslim group.
~ Vanilla Male remove homosexual (muslim) event removed.
~ Vanilla Male remove homosexual no longer fires for Dornish (tolerant).
~ Vanilla Female remove homosexual no longer fires for Dornish (tolerant).
~ Vanilla Female homosexual event takes into consideration the trusting trait.
~ Cynical and Zealous childhood events that were previously restricted to muslim faith are now rhllor restricted.
~ Doubled diplomatic range (over vanilla values).
~ Switched Adept and Skilled trait icons around.
~ Fixed councillor events.
~ Modified Court Events to reference world religions rather than muslim/christian.
~ Modified crusader events to reference world religions rather than muslim/christian. Most won't function at all, given the lack of crusaders and religious CB.
~ Modified female councillor events.
~ Modified Feudal Life Events to take into account world religions. Rhllor may have pig and wolf related events.
~ Modified Mercenary captain event to take world religions into account rather than vanilla.
~ Potentially Fixed the Artefact event giving all artefacts.
~ Huge number of files edited...
~ Reduced effects of bleak/desolate/ravaged.
~ Vierwood - Dun Fort and Duskendale Switched.
~ Increased defensive and offensive bonuses / maluses.
+ Added a number of age-related modifiers. The old will be less healthy, but wiser, whilst the young will be adored by their own, but less suited for ruling.
+ Assigned allow_looting = yes & seafarer = yes to the Pirate culture.
+ Assigned allow_looting = yes & seafarer = yes to the Fairman culture.
+ Assigned allow_looting = yes & seafarer = yes to the Sisterman culture.
+ Added Skagosi shipyards. Three levels, providing a small number of ships. Level one is assured, level two has a good chance but level three will never be generated.
+ Added placeholder culture modifiers to the static_modifiers.txt -- although they currently have no effect, it is the groundwork for actual effects.
+ Godman - Added dueling traits to more characters.
+ Tanner - Added traits to a number of wildlings and removed redundant characters/dynasties
Thank you so much ^^
Could you guys also look at The Gods Eye getting agitated nomads modifier? It reverts The Gods Eye into an independent nomad on succession because you are unable to build holdings in the county.
Thanks for the report. That is really weird, so I'll see what can be done about it.
Just as a heads-up, this versions is very unstable. Although there were many fixes, there are many bugged and broken events. There also appears to be a crash when using legacy of Rome on day one, due to a broken event.
For the next version we have removed every event, and I am currently fixing them up one-by-one as I re-add them. Unlikely to be a patch tomorrow, but should be one over the next few days.
only had time time play 45mins but it worked all fine for me