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Description

The latest version of the American Civil War Mod: Revived is ready for release to the public! After much hard work and committed effort on the part of myself, Matsuri5, and all the people who have helped us with development, a stable and improved version of the mod is here and ready for immediate combat deployment! This version includes new units, new map icons, new features, many fixes and much more! See below for installation instructions and a full changelog.

Preview
The American Civil War Mod: Revived! Full Release Version 1.6
Comments  (0 - 50 of 62)
Justanibba
Justanibba

with mods like this does it have cannons? if not then when?

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Justanibba
Justanibba

i just want to know with mods like this set in 1800 to 1900

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King85 Author
King85

I'm sorry, no functional cannons yet, they are only props on certain scenes for now. It may come in the future, we know it is possible to make working cannons, but it is a lot of work and we're not ready to pursue that yet.

Not going to lie though, I've played a few battles where I thought to myself, "man, I could really use some cannons right now", hahaha.

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Justanibba
Justanibba

xd

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Guest
Guest

Try L'Aigle

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gabrielfca222
gabrielfca222

Thank you for your awesome work. Trying it now!

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Justanibba
Justanibba

yeet

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King85 Author
King85

Thank you for playing and taking the time to comment. Have fun with the mod! Here's hoping it's all working, so you and everybody can enjoy it to it's full potential. We did our best to test run it before release to make sure it works, so hopefully our efforts prove fruitful. :)

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vojta20201
vojta20201

JAK A CO PRVNI STAHOUT

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Matsuri5
Matsuri5

1.6 je nejnovější plná verze

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Hammerfall0110
Hammerfall0110

can u make it like 3 factions?

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King85 Author
King85

If by three factions, you mean Union, Confederate, and the Native Americans, then no. I don't know how to do that and don't wish to do so for several reasons.

From a practical perspective, it would likely be a lot of effort to basically limit the mod and take away features. Factions would either have to be removed entirely, or somehow merged into one, and neither of those options sound appealing. Not to mention all the changes that would have to be made in the text files, and that wouldn't even be everything that would need to be done or redone. It would be a lot of effort for very little benefit.

From the historical perspective, there was no giant blob of Union and Confederate armies in real life. America is a very large country and no single army was going to be able to fight effectively all across such an enormous landscape, especially with the kind of technology they had available at the time. Logistics and communications alone would be impossible over such a large area for one single entity to command. That's why there were all these separate armies with their own generals, such as the Army of the Potomac, the Army of Northern Virginia, and so on. The different "factions" of the mod portray this aspect of history fairly well and I don't have any intention of changing that.

In a nutshell, I don't see how limiting the mod to three generic factions would make the mod better on a technical level, or make it more fun, or more interesting. It would make things more simple, but not in a good way. I appreciate your suggestions, but this is one I can't accept.

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Guest
Guest

Hey, that was an awesome work, but my game crashs in the battle. all of them. Can U help me?

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Guest
Guest

i will install the 1.5.1 version to try, maybe its 1.6 problem

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King85 Author
King85

Hey, sorry to hear that, I'll do my best to get the mod working for you. First, try reinstalling the mod, someone commented that doing that seemed to work for them. Make sure you delete all the old mod files first and make a clean installation with the latest version.

You can also try to go into module.ini and put a # in front of the entry called, "load_resource = terrain_borders_b". This might be causing crashes by conflicting with the entry, "load_mod_resource = terrain_borders_b".

If you still have problems, open a file inside your main Warband folder called, "rgl_log.txt", and at the bottom of the file it should tell you the last things that were happening in the mod before the game crashed.

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Hammerfall0110
Hammerfall0110

im also crashing in one battle scene and fighting this general...

EDIT: the 1.5 version is working out for me and in terms of specs,

i can run warband native at the default settings with no problems.

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King85 Author
King85

The only possible solutions I can offer for now are the ones I already stated above. Answers as to why some people are getting crashes appears to be hard to come by.

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Guest
Guest

The game wont load for me when I install this mod please help

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King85 Author
King85

If the game does not even start for you, then you must have made a mistake somewhere in the installation process. Please delete all files associated with the the mod, and make a clean installation with the latest version. You should not be overwriting any files or putting it inside of an older version of the mod. If you are still experiencing problems on start up, please let me know.

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Guest
Guest

Hi, this is an awesome mod and is only the second one I've ever downloaded. But whenever I go into battle after maybe about 15-20 seconds my game crashes. I am new to Pc gaming and Mount and Blade Mods so I can't really explain why I am crashing. Any help is greatly appreciated.

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King85 Author
King85

Hey there, sorry you're getting crashes with the mod. We ourselves are still trying to identify the source of the problem. I have given a few suggestions as to how this can potentially be resolved in the above comments, and also in the comments on the front page. If you continue to have problems with crashing, despite all your efforts, please let me know.

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Guest
Guest

which version of M & B warband requires

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King85 Author
King85

The latest version of Warband, version 1.174

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Matsuri5
Matsuri5

Any version 1.16x and upward should do, perhaps the older 1.15x can work equally.

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sterben117
sterben117

ive just played this mod today and its seriously unbalance like the units upgrade
like just suddenly gone melee also you got to rework the castle or fort or just its model is fine since its like the same as the town or city also the trade too kinda bit broke hard time doing trade but the mod is good so im looking forward for the full version of this so good luck

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King85 Author
King85

Hey there, thanks for your feedback! Would you mind providing more information about the unit's being unbalanced? I'd love to work on that if that is the case. Not too sure what can be done about trade though, it will have to be one of those things we add to the to-do list.

Thank you for playing the mod, I'm glad you are enjoying it so far. Looking forward to bringing a new version soon. More good content coming and fingers crossed it is more stable! We are really trying to get that sorted above all else.

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Guest
Guest

In units like that every last upgrade became officers and like those flag units that i thought it's range but it's melee and their stats are the same like the upgrades are all not worth and confusing at 1st most new players might be frustrated with it also if possible update the armors

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King85 Author
King85

Every last upgrade is supposed to be flag bearers and officers, there isn't another appropriate place in the troop tree for them. You don't have to upgrade all your soldiers to them, just two flag bearers, national and regimental, and an officer or two. I like to have more than one officer, just in case one dies or falls wounded. Not all units have flag bearers and officers though.

The unit stats are getting a bit of an update in the next version, but it is not supposed to be too dramatic, otherwise the soldiers will fight in an unrealistic way. Could you be more specific about what kind of update for the armors you mean?

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gdmakavelilovedrum
gdmakavelilovedrum

Nice work!

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King85 Author
King85

Thank you, much appreciated! :)

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Guest
Guest

Exuce can I your team on discord?

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King85 Author
King85

There is a link to the discord in the mod's summary. You can send a message in the general channel.

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Guest
Guest

I did everything in instructions but there is no multiplayer option plz help ASAP, thanks

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King85 Author
King85

We removed the multiplayer option in one of the earlier releases of the mod. This is a purely single player experience, there is no multiplayer at all, so there is no need to have the option in the menu.

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Guest
Guest

If you want civil guns multiplayer download napolic wars if you haven't heard of that dlc

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CptRex007
CptRex007

It appears I can not get the bugle sounds to work on my game where do i put them?

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King85 Author
King85

Have you followed the instructions for using voicebot? The bugle calls are meant to be used with that program. You can follow up with me here or on discord, whatever you prefer.

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Guest
Guest

Can you add mexican?

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Guest
Guest

I seem to be having some weird crashes when I join an ally general in battle. The game will either crash right away at the start of the battle, or will crash when ally units (particularly cavalry) engage an enemy unit in melee combat. I can elaborate more on this crash as needed.

The shooting in this is great, but would it be possible to add in a little puff of smoke/dust on the ground where bullets land, similar to fire and sword? Sometimes it feels like I'm not exactly sure where I should be shooting.

Big fan of this mod, really excited to see what you can do with it. If you have a paypal or patreon I'd love to be able to contribute to the longevity of this project.

- DV

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King85 Author
King85

Crashes are most likely being caused by BRF's still having too many meshes. We have since split all BRF's to have no more than 50 - 60 meshes, and this has noticeably improved performance. We are going to release this fix with the next update. We have done a lot since the last release and I am most likely going to post a preview article soon to show everyone some of what we have been working on.

If you would like to try to split up the BRF's on your own copy to improve performance in the meantime, you can check the bugs channel on the mod's discord, where I posted instructions for someone else who asked how to do so already.

I'm not sure how to add that puff of smoke or dust where the bullet impacted, but I can look into it and see if it is possible. Can't make any promises, but I'll do the research.

Thank you for offering your financial support, but we are not accepting donations at this time. We had help from so many people, I don't think it is right to accept money for work that is a combination of all our efforts. I appreciate the gesture though, truly. Your support and the fact that you enjoy the mod and have lots of fun with it is reward enough for me. :)

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Guest
Guest

I don't see any instructions on bugle calls, where do these go? We need instructions

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King85 Author
King85

Please read the mod's description, there are instructions directly below the installation instructions. The bugle calls are meant to be used with the voicebot program.

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Wardr2213
Wardr2213

Great mod

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King85 Author
King85

Thank you! Really glad you like the mod, hope you have a lot of fun with it, and we look forward to bringing more soon. :)

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Guest
Guest

I have downloaded the mod but I am unable to open it with any Rar downloaders as is it states there is an issue with the file. Is this something you have heard of before or is it an issue with my software? Thanks!

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King85 Author
King85

This is something that has been reported before, and thankfully the problem usually sorts itself out one way or another. You can try to download the mod again to see if it was a problem with moddb, or you might need to try using a different program to open and extract the mod's files from the RAR package. It is not a problem with the mod itself, that much we know for sure from the past experiences other players had. Hope this advice helps!

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Guest
Guest

how do I download it

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King85 Author
King85

Please follow the instructions provided. If you need any help along the way, let me know and I'll be happy to answer your questions.

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Guest
Guest

great mod has a great future in the gaming community I hope it doesn't become a dead mod

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King85 Author
King85

Thank you for your kind words, it's always nice to read from players who are having fun with the mod. :)

Development is going strong, with no end in sight. We are always working on something new and interesting, and we have a lot of big plans for the future of the mod. It is called "revived" for good reason! ;)

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