Now with wallrunning! as well as other misc. fixes
I've Updated the look of the pickups, and added other misc FX.
Wallrunning is now a feature, simply jump alongside a wall and (holding forward) you'll Wall-run.
The direction you jump while wallrunning depends on the WASD, if you're just holding forwards then you'll jump forwards, if you hold away from the wall then you'll jump perpendicularly to it.
There is currently a "targeter" (basically pops a glowing arrow over whoever the player is aiming at) but it's functionally useless at this stage.
F (Hold): Swing
Q: Shoot Dart
E: Grapple Pull
LMB: Punch (press repeatedly to combo)
WASD (Double-Tap): Dodge (Directional)
- Camera spasms if you're aimed in with a low framerate (still haven't worked this one out)
- Animations sometimes don't trigger
- Pistol AI sometimes don't react when hit from a distance
- Double/Triple punching
also the AI is being worked on, just need to work out some kinks