Added gamma correction to lighting, for physically accurate colors. Also made numerous tweaks to SSAO and Bloom.
README transcript:
Enhanced Shaders for Amnesia: The Dark Descent
Made by: Stayd
BACKUP THE CORE AND SHADERS FOLDERS BEFORE INSTALLING!
To Install: Simply place the "core" and "shaders" folders in the base install folder of your game (where there are already folders called "core" and "shaders") and choose to replace existing files.
If you don't want to install a specific shader, refer to the list below and just don't replace that shader file:
SSAO: core/shaders/deferred_ssao_blur_frag.glsl, core/shaders/deferred_ssao_render_frag.glsl
Bloom: core/shaders/posteffect_bloom_blur_frag.glsl, core/shaders/posteffect_bloom_add_frag.glsl
Gamma Correction (and a SSAO rendering onto lighting directly): core/shaders/deferred_light_frag.glsl, core/textures/core_falloff_linear.png
Smoother Dissolve: core/textures/core_dissolve.tga
Subtler Enemy Glow: shaders/game_enemy_darkness_glow_frag.glsl
To Uninstall: On Steam, simply verify the game's files from the "Local Files" tab of the properties menu to re-download the original files.
On Retail, replace the "core" folder with your backup.
The source of the blue-noise texture used for the dissolve grain can be found on Christoph Peters' blog here: Momentsingraphics.de