New update that brings new units, structures, weapons, turrets, a new unit class and status effects.
What's new in 1.3:
-Added new t1 land units: Hound, Beamer, Siege Tank, Buff Caster, Debuff Caster, Buff Wizard and Debuff Wizard
-Added new Shellcore units: Lightbringer, Limunous, Lancelot and Battleship(All made by @Lea)
-Added new unit class, Titancores, which added new units: Patheogenesis(Made by @Lea), Final Reckoning and Endogenesis(Changed to Titancore class)
-Added new turrets: MML Turret, Anti Shellcore Turret, Siege Turret, Buffer Turret T1 and T2 and Debuffer Turret T1 and T2
-Added new weapons: Multi Missle Launcher (MML), Cluster Bomb, Vulcan V2 and Odin
-Added status effects, they interact with units stats either enhacing or weakening them. Haste, Regen, Fortify, Strenght buffs and Stun, Decay, Broken and Weaken debuffs, all have V2 and V3 versions
-Added Fabricators T1, T2 and T3
-Added Missile Bay structure, virtually infinite range but can only fire at enemies that are being revealed by radars
-Radar now works differently: Instead of instantly revealing all the area around them, now they 'sweep'/rotate
-You can now share resources via builders
Check the changelog for more