Update v1.3.11 of SCP - Containment Breach, originally released on August 19th, 2018. Full changelog available in the description.
Source code can be found at Github.com
Save files from version 1.3.10 are compatible with this version.
Changelog:
- Added a mouse smoothing option.
- New voice lines for SCP-049 (as well as some remade lines).
- Decreased SCP-049's speed from 1.6 to 1.5.
- Decreased the spawn rate of SCP-049 (now it depends on the difficulty).
- Decreased SCP-966's speed from 2.0 to 1.0.
- Fixed a bug where SCP-966 would spin around in circles. They are now following the player properly.
- Fixed a bug where SCP-966 could use keycard doors when the player has a keycard in his hand.
- You can't get infinite stamina with an upgraded gasmask or hazmat suit anymore when you wear SCP-714.
- Fixed a bug where item equip timers could be interrupted.
- Added some missing waypoints and buttons to some rooms.
- Fixed wrong adjacent doors appearing when loading the game.
- Fixed an issue where the adjacent room assignment didn't work properly.
- Changed the default position of the player when he spawns in SCP-1499's dimension (he faces the entrance of the church now).
- Fixed the forest disappearing when you save in it, leave the forest and quickload the game.
- Changed the 50 cent coins to quarters (this means that you need to insert 2 coins into SCP-294).
- Added 2 coins to the cafeteria.
- Made it possible to use a coin from SCP-1162 for SCP-294.
- The player cannot pick up the drawing from SCP-1048 anymore if he has a full inventory.
- Fixed a bug where the SCP-1048 drawing could fall through the floor, as well as the SCP-173 document from Ulgrin.
- You cannot use, drop or pick up any items while wearing a hazmat suit.
- The hazmat suit now protects against SCP-049 (but he can eventually break it).
- The heavy gas mask and heavy hazmat suit now protect against the effects of SCP-895 and SCP-966.
- Fixed mouselook jerk on lag spike.
- The hazmat suit and vest will now be dropped when attempting to wear them but you get caught by SCP-106.
- You cannot put SCP-714 into the wallet anymore.
- Fixed a visual glitch in which the gorepic on SCP-895's monitor would still be displayed when taking on SCP-714, the heavy gasmask or the heavy hazmat suit.
- Refinery system for keycards from v1.3.8 now should work correctly.
- Updated the Map Creator Manual.
- Added an option for the Converter and LightMapPNG tool to only convert a specific room by entering its path.
not
why only npc have gun player dont have gun?
There are mods for it, you can check it out there.
is this legit???
Yes
This comment is currently awaiting admin approval, join now to view.
GUYS HERE HOW TO HAVE GUNS YOU NEED TO PRESS F3 TO OPEN CONSOLE WONS YOU OPEN CONSOLE TYPE "SPAWNITEM USP" OR
"SPAWNITEM P90" LIKE THAT
That isn't a thing. You need a modified version for guns such as the multiplayer mod.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
cool