Update v1.3.10 of SCP - Containment Breach. Full changelog available in the description.
v1.3.10 - Added SCP-427. - New rooms (room4info, room2cpit, room2pipes2, room3_3), including improved old rooms (room2nuke, room2testroom2, room049, room2sroom). - New events in the facility. - New events in SCP-1499's dimension. - New ambient sounds. - New items and documents. - Added an alarm sound for each gateway room. - Added 50 cent coins in the game. Those are required to use SCP-294. You can get coins by putting a mastercard into SCP-914 on the "coarse" setting. - Added a wallet which you can use to store the 50 cent coins. You can find one in the storage room, where the scientist and janitor are killed by SCP-173. - Added battery power to the night vision goggles that can be found in the facility. - Added a death message when the player gets killed by the SCP-035 tentacle in the office room. - Added the missing containment door inside of SCP-372's chamber. - Added a little message that tells the player to "kneel" in the pocket dimension's throne room. - Added dead bodies in the nuke room (room2nuke) and elevator shaft room (room2shaft). - The player can't escape through Gate A and B if SCP-096 had been triggered. - SCP-1499 instances are now able to "talk" with each other. - Improved SCP-049's chamber area, making it more complex. - Improved SCP-049's AI. He is much more active in the game now. - Improved some documents. - Improved the SCP-1499 texture. - Improved SCP-079's Gate B announcement. - Improved layouts for the Load Game and Load Map tabs in the main menu. - Improved the badge textures. - Improved the elevators. - Improved SCP-914 sounds. - Slightly improved SCP-682 battle sound at Gate B. - Cut the amount of bloodloss in the pocket dimension's trench by 75%. - Changed the mechanics on how the wearing of the hazmat suit, the ballistic vest and SCP-1499 works. - Decreased SCP-096's speed from 10 to 9. - SCP-106 now goes straight towards the player if he is not able to find a correct path. - SCP-106 cannot disappear anymore if the player is too close to him. - Changed 106's chamber access door to be a level 4 keycard door (instead of a level 3 door). - Changed the player's spawn point when he leaves the Pocket Dimension and gets teleported to SCP-106's chamber. - SCP-500 won't heal any injuries and bloodloss anymore, but instead can cure SCP-966's effect. - Door sounds and ambient sounds are now updating depending on their position. - The SCP-035 tentacles now play their idle sound. - The message "You pushed the button but nothing happened." appears when you try to use a locked door that is opened. - Changed the texture of the checkpoint lockdown screens slightly. - Changed the label colors for Safe SCPs to green and for Keter SCPs to red. - Optimized the room light rendering. - Removed lightmaps from the SCP-1499 dimension buildings, so now the game loads less textures when loading the dimension. - Optimized the medibay textures. - The player will die instead of getting teleported to the SCP-008 death cutscene while infected with SCP-008 and when being at one of the exits. - The MTF units now shoot the player if they are too close to the player in the service tunnels at Gate A. - Player now vomits before dying by SCP-895's effect when viewing the monitor. - The red night vision goggles get affected by SCP-895's effect as well. - The security clearance level now gets displayed when you use a keycard that has a too low level. - Added a little scene in which Agent Ulgrin gives you SCP-173 document. - Added a death message when you die by SCP-1048-A. - Added a tesla caution sign at the floor. - Reworked the Example and Larry's Revenge maps (by Onemario1234). - Removed SCP-178. - Updated the Map Creator (version 2.1) - Added an option to enable/disable adjacent door spawning in the 3d viewer. - Revamped the design for the 2d grid a bit. - You can now select a room in the 3D view which will automaticly select that room in the 2D grid. - New map format called ".cbmap2" which includes - The ability to scale each zone (by adjusting the checkpoint lines for them). - The ability to write the author's name and description of the map. - The ability to make custom forest and maintenance tunnel layouts. - The room amount that gets displayed when hovering over the "Load" button for selecting the map. - Fixed a bug that caused the event chance to be 0% when you select an event of a room while "Set the event for the rooms by default" is disabled. - Fixed a little visual glitch in which the selected room stats showed an empty event and the event chance when you moved the slider. - Swapped the "Open map" and "Save map" texts when opening/saving a map (they were incorrectly named). Bug fixes: - Fixed the tesla gate electric sprite freezing after death. - Fixed an exploit that caused the blinking sprite to be rendered invisible after alt-tabbing the game. - The inventory cannot be opened while the SCP-008 zombie cutscene plays. - Removed the "room2doors" event from events.ini as the actual event used in the game is called "room2doors173" - The keycard slot level for the archive rooms will now be saved instead of being generated newly each time. - The "Battery low" text won't overlap with the "Scanning" text while wearing the blue night vision goggles anymore. - The event where SCP-173 appears when entering the tunnel room won't pause anymore if you enter it and then leave the room afterwards. - SCP-173 won't appear in the tunnel room when being contained. - Gate A won't go any higher anymore if you quick-loaded the game. - Fixed the player's rotation when the elevator arrives at Gate A. - The ending screen won't appear anymore when you go to Gate A or B, load the game and die afterwards. - SCP-106 won't disappear from Gate A anymore if you use SCP-1499. - The SCP-1499 dimension won't lag anymore if you saved in it and load the save file from the main menu. - The player cannot fly in the SCP-1499 dimension anymore. - Fixed SCP-1499's dimension buildings spawning inside the facility. - The progress bar of the first aid kit won't stay at it's current value if the item has been deselected. - The inventory and the main menu cannot be opened anymore while using SCP-294. - The camera won't turn rapidly anymore when leaving SCP-294. - The maximum amount of achievements displayed at the ending screen is now correct. - The correct damage sounds will now be played when the player gets attacked by the SCP-035 tentacles. - The Debug HUD won't be enabled anymore if you start a new game after you have quit a game where it has been activated before. - SCP-096 cannot spawn anymore if the room2servers event hasn't been triggered. - Fixed the buttghost event having a chance not to spawn. - Fixed SCP-008's container door not being saved. - Fixed a bug when after reloading the save file SCP-173 was able to kill you when he was behind a door. - Fixed MTF units getting stuck when they wanted to kill SCP-008 instances or SCP-049-2 instances but another MTF killed it. - Fixed SCP-049-2 zombies damage range. - Fixed the tunnel106 event. - Fixed a bug that caused the camera screens not be able to be used for saving on euclid difficulty. - The femur breaker can't be pressed anymore if the sound transmission is off. - The navigator now works properly with custom maps. - The intercom transmission from SCP-106's chamber won't play anymore if the player is in the SCP-1499 dimension, Pocket Dimension or the forest. - Fixed the monitor in SCP-106's chamber being off after reloading the save file. - Fixed the MTF gasmask sound. - Fixed SCP-1048's room3pit event causing a Blitz3D error after loading a save file. - Fixed the messages for the intro in your cell (all 3 of them are now displayed properly). - SCP-714's wearing variable will now be saved by the game. - Fixed a lot of memory leaks occuring at Gate A and B whenever you quickloaded the game after entering those. - A lot of fixes related to SCP-106 not appearing in Pocket Dimension. - The remote door control, secondary light and sound transmission won't stay the same when you quit a game to the menu and started a new one. - Fixed a bug that caused the player to die when getting captured by SCP-106 in room3storage. - Fixed the timer after which SCP-106 should appear when player leaves the Pocket Dimension. - Added door collisions for a few doors when they are closing, which prevents the player from being able to go through them while the player shouldn't do it. - Attempt to fix a bug where the player has the ability to fall through the map after reloading a save file. - Attempt to fix SCP-096's ability to get stuck while running towards the player. - Attempt to fix the clerk not dying at the tesla gate. - Attempt to fix door objects appearing in the center of the rooms. - The game was patched with the 4GB patch, which should prevent the game from lagging and crashing in most cases.