Changes [17.12.2020] -Fixed Toughness -Included Health Per Level up displayed in stats -Buffed Scholar to 15%, before was 10% -Buffed Exp per Goblet to 15, before was 10
Install:
1. Backup your original Assembly-CSharp.dll
2. Drop the Assembly-CSharp.dll in:
C:\Program Files (x86)\Steam\steamapps\common\Ziggurat\Ziggurat_Data\Managed
3. Play, if there is only black screen, it means that there was an update
and that i should update the mod.
Changes [17.12.2020]
-Fixed Toughness
-Included Health Per Level up displayed in stats
-Buffed Scholar to 15%, before was 10%
-Buffed Exp per Goblet to 15, before was 10
Changes [13.12.2020]
Fixes:
-Alchemy Pouch no longer gives +10 mana by default like the others
-Bastion was Reusable giving big bonus
-Forgot to include the new perk of Enchant Healing Ring
-Time Magic now appears and counts properly in the perk section
Changes [12.12.2020]
1) Able to see how many times you have chosen a reusable perk
2)Grand overhaul of perks
Changed description, title and nerfed some perks down because all useless perks are removed
in order to make endless gameplay more fun.
-New Perk Time Mastery, Reusable - Slow Down Enemies
-New Perk Toughness, Reusable - Increases your Maximum Health Per Level Up by 10%
-New Perk Enchant Healing Ring - Enchant a healing ring that heals you at any time
-Ignore Wound made Reusable with 3% dodge chance per perk level and renamed to Agility.
-Changed Scholar from increase value to multiply value, meaning it will increase
the total gain of exp, in other words, you picked brawler, you get 300% exp,
before if you picked Scholar it will be 300%+25% = 325%, but now (nerfed the value to 10%) it will be 300% * 10% = 330%
-Removed Enraged
-Removed Cleansing
-Removed Unlimited Power
-Removed Heretic
-Removed InnerWisdom
-Removed Transmutation
-Removed Black Orb
-Removed Obliterator
-Removed Shuffle
-Removed ArcaneSummon
-Removed Revenge
-Removed Equalizer
-Removed Consumption
-Removed Nimble
-Removed Talented
-Magic Absorbtion
Changes[01.12.2020]
I became very overpowered, so I am nerfing some perks to bring the FUN factor:
-Blood Rites from Reusable to One Shot
-Life Awareness before it gaved fixed 20 hp, now it increases hp pool by 20%
-Wand Powerup from x2 damage to x1.33 damage because its reusable and it gets very OP later in game
-Alchemy Pouch from fixed 40 mana to 10% increase from max mana
-Amnesia removed the fixed 10 mana increase for wand mana so it is original and wand mana develops normally
-Specialist as original from Reusable to One Shot
-Spell Collector from original fixed 25 mana icnrease to 10% total mana
-Staff Scavenger from original fixed 25 mana icnreased to 10% total mana
Mana shield is useless after level 5 so I removed it from reusable to one shot, with level 3 bonus 60%
Changes [28.11.2020]
I was very curious to know what my stats are, and after many hours of modding
I made it! After you push TAB to see the map, you will get stats for weapon regen, dmg,
mana usage, fire rate, health, mana, exp pick up rate, drop rate, move speed, etc.
NOTE - You may see the stats table only AFTER the first boss, on the second floor in ENDLESS MODE
Changes [27.11.2020]
Removed Perk - Master of the Arts because it levels up only accumulative perks
Removed Perk - Elder because its too OP in my opinion
Because I removed Elder, to balance it out a bit, I removed 2 useless perks:
Removed Perk - Meditation
Removed Perk - Fury
I did not want to remove perks initially because it would make the game easy,
but after removing the perk Elder, I presume that it balances it somehow.
Shrine Changes:
-Increase perks per level up from Good to Mixed, because you can no longer gain mana or hp
its not "Good", for endless mode is suicide, now I will be able to go to shrines again.
Changes [23.11.2020]
After playing a dozen games I found a flaw in the game's logic, it turns out that
the game ALWAYS chooses to have accumulative perk to choose from and i always get
the same perks in each play through, so i will make ALL perks that i can either Reusable or One Shot
so we can get a TRUE RANDOM chance for perks.
-Bastion from Accumulative to Reusable
-Blood Rites from Accumulative to Reusable
-Ignore Wounds from Accumulative to One Shot, made it as a level 3 not max, because you spend 1 level
-Magic Missile from Accumulative to One Shot, made it as a level 3 not max, because you spend 1 level
-Obliterator from Accumulative to Reusable
-Persistance from Accumulative to Reusable
-Revenge from Accumulative to One Shot, made it as a level 3 not max, because you spend 1 level
-Scavenger from Accumulative to Reusable, bonus per perk level lowered by 66% from standard,
-Stockpile from Accumulative to One Shot, made it as a level 3 not max, because you spend 1 level
-Thick Skin from Accumulative to Reusable, bonus per perk level lowered by 66% from standard
-Vigilant from Accumulative to Reusable, bonus per perk level lowered by 66% from standard
Tested it a few times, now I get 100% random chance from all perks! I got perks I havent seen
in age and can get much diverse and different builds each new game!
Changes [22.11.2020]
-Bloodlust from Accumulative to Reusable
-Warcry from Accumulative to Reusable
-Bookworm from Accumulative to original One Shot
Useless Perks in the long run made Oneshot so that they can be cleared from perk pool once and for all:
-Cleansing
-Consumption
-Dark Pact
-Enraged
-Fury
-Heretic
-Inner Wisdom
-Meditation
-Shuffle
-Transmutation
-Unlimited Power
-White Orb
Changes: [17.11.2020]
Changed perks to reusable for unlimited scale with enemies:
[Accumulative means able to choose this perk 5 times, Reusable - unlimited]
-Alchemy Affinity from Accumulative to Reusable
-Alchemy Mastery from Accumulative to Reusable
-Alchemy Profficiancy from Accumulative to Reusable
-Berserk from Accumulative to Reusable
-Black Orb from One Shot to Accumulative
-Blood Rites from One Shot to Accumulative
-Bookworm from One Shot to Accumulative
-Channeling from Accumulative to Reusable
-Druid from Accumulative to Reusable [able to scale hp]
-Haste from Accumulative to Reusable
-Life Awareness from Accumulative to Reusable
-Loan Shark from Accumulative to Reusable [able to scale exp gain]
-Mana Burst from One Shot to Accumulative [able to scale damage now]
-Mana Shield from Accumulative to Reusable
-Persistance from One Shot to Accumulative [drops now stay even longer]
-Sacrifice from Accumulative to Reusable
-Scholar from Accumulative to Reusable
-Spell Affinity from Accumulative to Reusable
-Spell Collector from Accumulative to Reusable
-Spell Mastery from Accumulative to Reusable
-Spell Profficiancy from Accumulative to Reusable
-Staff Affinity from Accumulative to Reusable
-Staff Mastery from Accumulative to Reusable
-Staff Profficiancy from Accumulative to Reusable
-Staff Scavenger from Accumulative to Reusable
-Talented Alchemist from Accumulative to Reusable
-Talented Spellcaster from Accumulative to Reusable
-Talented Staffwielder from Accumulative to Reusable
-Telekinetic from Accumulative to Reusable
-Torture from Accumulative to Reusable
-Wand Link from Accumulative to Reusable
-Wand Mastery from Accumulative to Reusable
-Warlock from Accumulative to Reusable
-Wrecking Ball from Accumulative to Reusable
Perk Changes:
-Alchemy,Spell, Staff Affinity reduces other affinities by *0.90, changed to *0.96 (so you dont end up worse if you level all 3, after all you are training)
-Amnesia also increases Wand Mana by 10 points
Shrine Changes:
-Shuffle moved from Indifference to Punishment (lost the game as Cleric on the same floor because of this)
-New Amulet moved from Gift to Indifference (I lost my badass amulet this way)
-Fully Charged Amulet moved from Gift to Indifference (kind of useless)
-Level up and reduce experience (experience reduction lowered from x0.8 to x0.9, imagine leveling up scholar once and you get this, wasted level up)
-Rest moved from Gift to Indifference (i got this "gift" 2 times in a row while having everything filled up before)
-Reveal map, reveals the secret room as well now, how is this a gift if it reveals what you already know if you use the shrines at the end?
-jump on hurt moved to punishment
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