Play through the first boss fight of Retroninjacyberassassin!
===Retroninjacyberassassin v0.0.1.6 Readme===
Please read "installation instructions.txt" for details on installation
Please read "mod support.txt" for details on modding and running mods
[[0.0.1.6 Fixes and Changes]]
+Engine asset modification
+Fixed a couple of previously added SFX that didn't play in certain situations when supposed to
*Controls: DO NOT bind toggle crouch; in dialogue xbox and mouse controls are buggy (workaround: press the number key corresponding to the number shown to the left of the dialogue option you wish to select)
*Some health pick ups may be reduced while attacking
*On-screen messages will still appear small at high resolutions (pick-up notifications, key requirements, etc)
*Nunchucks sometimes disappear when thrown in the restroom closest to the player spawn on the third level
*Weed and blocking with a katana both postpone fall damage, stop blocking if player will not die after falling or wait for weed to wear off
Runs on id tech 1 and the Zandronum engine 3.0 source port, based on skulltag. Uses modified versions of MENUDEF, conversation, and Zombieman source code from zdoom.pk3 and the ZDoom Wiki, as well as modified code from Universal Doom 2 Intermission Screen Mod by Reactorcore Games.