It's a set of high resolution textures, created for "Quake Retexturing/Revitalization Project" for original "Quake". All textures are included in their unchanged form, they only were renamed (some of them) and sorted by corresponding folders for easy using with "Quake Remake". This set combines diffuse & luma textures for maps ("Map textures version 1.00"), map items, first person weapons and sprites ("Item textures version 0.73"), which can be used as external HD-textures with "Quake Remake". High resolution background for the game menu is added also (it's a splash.bmp converted from conback.tga). Unsupported textures from original packs are not included.
License and credits:
Please refer to readme_mtex_v.1.00.txt & readme_itex_v.0.73.txt (which are included in the archive), all information is there.
How to use:
- Locate a main directory, where your "Quake Remake" game has been installed, and open a folder inside it, named "ID1".
- Extract all the content from this archive to the "ID1" folder, with overwriting of any existing folders & files.
- Run your "Quake Remake" game and make sure that you have enabled an "Allow materials" checkbox in a "Video options" dialog screen of the in-game menu. If you didn't enable this checkbox before, restart your game to take an effect (for using of full-color HD textures from "materials" folder).
- Play your game and have fun!
P. S. All HD-textures for map items & weapons in this pack (.tga-files, placed in "materials" folder) are compatible with default low definition models of "Quake Remake". But it's recommended to use models from "QRU: Fixed LD models" pack, because they have more precise UV-maps & fixed geometry.