Alpha 2.3 includes many bug fixes, and more content.
It also adds more Multiplayer compatability
2.3 adds the Holiday campaign, and Machinima mode, It also adds a Donate button :D, Exp curve is greatly improved and has a much smoother feel.
Really consider coming back to the mechanics of the game. The character occasionally collides with the bricks and does not rebound. It's as though my player gets stuck in some bricks and needs a jump to get out of the unit. In your collision statements, figure out a way to safely land perfectly above the brick (not 1 or 2 pixels above). I recommend you add a while-loop that says: while (y % blockSize > 0) y = y + 1; which will remove the remaining space between you and the brick. Acceleration collisions can be tough, but not impossible C:
what do you mean by rebound, bounce? he is not supposed to bounce. Unless you are talking about the Shroom(s).
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.