Hi there Pioneer fans! :)
Back again with a new build straight from the Pioneer devs, Linux builds are also available for this release on Pioneer's own site. The change log below covers all the updates to the build since November last year, have fun with it! :)
This build is available now here or on Pioneer's own site here.
February 2018
* Fixes *
Don't crash when opening sector view in hyperspace
January 2018
* New Features *
F2 sector view UI moved to ImGui
Hyperjump planner for F2 sector view
Lua API StarSystem has new 'govtype' attribute
Unexplored systems in the sector view zoomed out mode are now grey.
Commodity market shows description of the commodity selected
Allow custom factions to make claims
Don't show radar in hyperspace
CustomSystem input syntax adapted for easier data entry
Sectorview zoomout prettier homeworld labels
Hydrogen scooping from small planets with hydrogen atmosphere
Commodity market shows import/export icons if trade computer exists
Access all systembody attributes in lua
Move LowThrust Setting to ImGui
Small display changes
Keep new textures and patterns for ships
* Internal Changes *
Happy new year!
Errors parsing Ship and Space Station data files will now make the game fail during load, instead of leaving those objects in an indeterminate state to cause a hard-to-diagnose crash later.
Fix spelling error in docs
Remove unused strings
Add forgotten copyright headers to ImGui-files
Trivial micro change of variable
Some hash_random related fixes
Change lua_pushinteger for lua_pushnumber to preserve value of seed
Updatefuel code duplication
CityOnPlanet rewrite: recursive to iterative
New calculations for station commodity stocks
Asteroid mining results controlled by lua
Route planner optimisations
Remove unused variable and update the comment
CityOnPlanet setuserdata optimized
Updates to Geom class
Minor optimisations around avoiding isqrt
Square the values now that the isqrt was removed
* Fixes *
Planar and azimuthal radar at same time
Tradeships getSystemAndJump checking
Fudge-fix projectile ray tracing
Fix ship stat CSV output
Make the black hole system navigable
Modelcompiler fixes for x64 linking
Set the user data for city geom objects
Fix broken Lua->C seed transfers in Face & CustomSystem
December 2017
* New Features *
Rounded rewards
Save files are now written in gzip format so they don't need a custom tool to extract
WKFO's Military hyperdrive sound effects
Add VS2017 Build files
Force time acceleration if right mouse button is held down
Internal Changes *
Refactor buffers to have a capacity and size
Add GZipFormat source files to VS2015 Solution
Library version information logging to aid debugging
Some minor code cleanup
Query the maximum AA samples
* Fixes *
Tradeships.lua unexplored crashfix
AlertState cache cleared on load
November 2017
* New Features *
Adding base to Moon (JAXA lava cave location)
* Internal Changes *
Added -skipmenu/-sm flag
* Fixes *
Fix the MainMenu nil args crash