This patch brings Dominions 3 to version 3.08 and includes two new nations, some new mod commands, and a witch's brew of bug obliteration.
Bug Fixes, Tweaks, Enhancements v3.08:
New Nation: Tir na n'Og - Land of the Ever Young
New Nation: Eriu - Last of the TuathaMod Squad!
New mod commands: #spreaddom, #nobadevents, #incunrest.
Enforce some rules for #itemslots modding to prevent weird bugs in mods.
#siegebonus didn't work (Fixed)
#copyspell didn't work (Fixed)
Dragonflies' strength changed from 0 to 1 and they can now inflict damage.
Burden of Rime caused severe damage to diseased non-old people (Fixed)
LA Atlantis could not continue fort construction (Fixed)
(Fixed) Cave battlegrounds.
Mod that modified a monster's magic skills could lock up the game (Fixed)
#defaultmapzoom saved when editing maps.
(Fixed) Cave symbol that disappeared in version 3.06.
Some Tuatha and sidhe stat fixes.
Some sidhe magic skill fixes.
A few description fixes.
Light weight scale mail increased res cost.
Svartalf home only
Can use monthly cast multiple site search spells of the same type.
Some monsters were not always unparalyzed properly (Fixed)
Ritual of Rebirth didn't work with 15 size Hall of Fame (Fixed)
Wild Hunt and some more spells were buggy when attacking besieging armies (Fixed)
Magic site fixes, armor fixes, age fixes, hero fixes, unit fixes.
Y could be used to find undiscovered castles (Fixed)
No looming devils underwater.
Summon barghest and black dogs switched
Province defense overflow fix
Esc works when right side menu is hidden
H-shortcut didn't work (Fixed)
Marverni and me Man temples cost 200
Mind hunt could crash the game. (Fixed)
N?got gick fel: No space left on bg - bug fix (Fixed)
Mirror image (and glamour) does not protect units from missiles or magic.
Blade wind reduced # o e
Flaming arrows increased path lvl.
Sloth scale -> 15% / step
Kala-Mukha warrior and Palankasha increased cost
Ulm EA archers not stealthy.