This patch updates Aces High from version 2.02.4 to version 2.03. by adding some new gameplay tweaks, bug fixes, as well as other changes.
Aces High II by HiTech Creations - client patch v2.02.4 -> v2.03
Version 2.03 Changes
Focke Wolf 190-A8, A5, F8, and D9 shapes were updated. Waffle provided the
excellent skins for these planes as well as putting in some additional details
into the interior textures.
Added a new command to report abuses of the voice and text radio systems.
Abuses can be reported by right clicking the players game ID on the roster, or
by using the .report XXXX command to report text abuses and the .vreport XXXX
to report voice abuses. The XXXX in those commands represents the player\'s ID.
Abuses of the radio and chat systems or abuses of the reporting system will
result in a loss of use of those systems.
Each country\'s icons can now be individually adjusted for all 3 countries on
the clipboard map.
Created new terrain tiles with new trees and other objects. Note: all old
terrains that had any shapes built into them are no longer compatible. The
shapes must be reimported for the terrain to be made compatible again.
Added new field maps.
Added a new pylon system that hides or displays bomb racks, rocket rails, gun
barrels, etc. according to what armament is loaded. This system is only
available on planes that have been overhauled to AH2 standards.
The mouse wheels now causes list boxes in the game to scroll.
Drones now display the selected skin rather than the default skin in films.
Added a new radio channel. Channel 6 is now the \"Help\" channel. This channel is
a questions and answers channel for new users and vets who wish to help them.
Use of this channel for other than its intended purposes could cause loss of
all radio priviledges.
The .showjoin command now saves your preference between sessions.
Revised the plane explosion effects.
P-38J now stays selected on the plane selection list.
Made a change to the layout of the field gunner selection menu.
Fixed a bug that caused the film viewer to crash when terrain was changed in
Fixed a bug that was causing voice drop-outs.
Restructured the graphics engine to support more vertices with less memory.
Fixed a user interface bug that could cause a CDT by typing excessive
characters into a dialog box.
Random vehicle spawn radius has been increased to 500 yards.
Fixed a shading bug on hills.
Fixed some road bugs that caused convoys not to follow the road correctly.
Fixed a blast radius bug on weapons causing port acks to be difficult to be
Fixed it so that troops can now be killed by a weapons blast damage.
Fixed some 88mm gun positions that weren\'t firing.