Total technological overhaul! Map format, model format and animation system, renderer, mapping tools. Raytraced shadows.
Development of the update has come a long way. Please note that this update applies to literally all the aspects:
New custom level compilers were developed
improved performance, vertex lighting support and ability to compile Quake 3 maps (Bezier curves)
Major update for Model format
Renderer was rewritten
Levels were recompiled with new compilers supporting vertex lighting of models
The archive contains complete game, no additional resources required.
Do not forget to apply this crucial patch
The default settings are strange. These are the same settings that Elber did for the old version 1.0. Even the mouse look is disabled for some reason. Don't worry, you can take the config from already configured Paranoia 2.
scripts.pak contains rendercvars.txt. Not a config, just a list of console variables that one can change to tweak main graphics settings. Honestly, these ones had to be added to graphical preset configs, but I haven't had time to do this.
Shaders are in core.pak.
gl_deferred 1 - deferred lighting with raytraced shadows (2nd renderer, some effects not implemented)
gl_deferred_fullres_shadows - high quality shadows for GTX750 and up
gl_deferred_tracebmodels - brushmodel shadows
© Uncle Mike
protip: start typing console command and then hit Tab to display available commands matching your input. Run game as paranoia2.exe -help to create help.txt with all available options. This is a feature of Xash3D.
do not forget to apply a patch