This is a quickfix patch for the PARADIGM WORLDS, a Warband mod. Please read the description to learn how to install and what you can expect from new changes.
This is a quickfix patch for the PARADIGM WORLDS, a Warband mod. Please read the description to learn how to install and what you can expect from new changes.
INSTALLATION:
- unpack / copy/paste &overwrite all files to your PARADIGM WORLDS.
- patch is savegame compactible
CHANGELOG 0.92:
- new troops for cultist:
- after 160 doomsday clock Ketele Demon is recruited
- after 280 doomsday clock cultist parties will be additionally reinforced by: vyrn demonist, demonist guard (thanks to imginative Vyrn OSP mod),
and some corrupted dwarves, djiniis etc.
- new troop for Morlok faction (Mr. Huspire - specially for You) - Elite Line Grenadier, 2nd upgrade to line infrantry (models, thanks to Blood and Iron OSP mod)
- on request I have lowered (little) troop wages, they are still dependant on doomsday clock, but in more delicate manner (people fear more, the later doomsday clock is)
- custom notes on lords (right click on lord map icon) notes will appear on lord report sheet
- Desert Abominations relations with player will change due to being good or bad
- old God's temple reverts back Doomsday Clock every 14 days (was 30) by 3 days (was 2).
- changes to start new game menu: now starting with all companions is an option to choose (yes/no), not the scenario. So you can play any scenario with all companions.
- Scenarios that include ruling own faction (Cult Leader, Scoiatael Leader, Rebel Pirate Hunters Leader) are easier. Player has a lot more gold on start (that should help with paying soldiers for their jobs for starters) and have more Right to Rule (closer to 50 that allows quite normal faction relations).
- navigation skill has even more to do with parties world map speed (those with lower skill move slower)
- small fixes to bugs reported on forum
- some new textures, for terrain
- diversified world map, it looked bald in few places
- experimental feature: you can talk with companion to ex-change places, he would become player main character, and 'old' player character 'should' act like as companion. Please have in mind that this option is barely tested and I can't say what changes to game or saves it can do. However it is rather safe to change places before battle, if you want to feel how it is to be your companion. You can ask any companion to change back.
Dialog lines: 'I want to ask you something' -> 'I make you acting party leader. (experimental feature)' and 'I want to lead party again.'
hint: this way you can also use companions character sheet.
- Bank revenue now depends on lords PARTY skill (was PERSONAL)
- village infested by bandits, now there is a 6% chance (was 3%) and have over 80 random possible 'bandits', watch yourselves, some are extremaly dangerous!
- now in town's, castle's description you will see info about built improvements, even if it doesn't belong to you.
WARNING!
Savegame compactibility works for me, but you should (as always) make use new sg slot.
If you spot any problems, or have suggestions please post it in comments section.
Have fun!
When I finish creating a character I can't click done and just get stuck on the creation page.
Hi! I have accidentialy put new parties (several Justice League Camps) into game. They do not work now however. Those changes work only in new game.
I have re-uploaded new file again in the same place. If you want to have clean new game with no strange parties on world map please re-download this patch.
This warning is just for people who downloaded patch before 24.05.2017 around 11:30 London time.
make Weimear great again
also nice update but can rework the borders of the map, when i go there i cant close up corectly and cant see what hapening
This comment is currently awaiting admin approval, join now to view.
Very good! I'm going to install this update, play then comment later.