Build 3 of the Paradigm Engine for Windows, Linux, Mac, and Wii. This is the current full release.
This is build 3 of the Paradigm Engine. As you can see in the list below there have been a ton of changes to add to the functionality of the engine and to increase speed. The major addition is the texture system which is still a very early feature. As such it renders very VERY slow (2 fps with a 64x64 texture). It is something you are to use at your own risk. As with PR Build 3, code from previous builds is not fully compatible with this one but should require very little editing to make work.
Additions:
-Texture coverter (SDK)
-wall.ptf (texture)
-loadTexture function
-renderTexture function
-renderSkydome function
-Multiplayer code
-Multiplayer server (requires Perl)
Updates:
-Updated copyright header
-Updated get_distance_3D function to fix conflict with drawModel function
-Lowered loop counter for preloading
Removed:
-lasers and laser model, didn't render properly anyways
-renderWall, temporarily until textures are working better
-Commented code (mostly debugging trace functions)
-Obsolete movieclips (SFO logo, build 1 debug graphics, experimental movieclips)
===========UPDATE===============
Apparently I lowered the counter for the preload loop a little too much. Its frame 3 of the engine script layer. You should be fine if you change it from 20 to 30.
how do you download this for wii?, it doesnt work on my wii
What is this? I would like some more info on this and how it works.
im with kirby. it looks cool but i have absolutely no idea what it is, what it does, how you get it on the wii, or how to access it. i can only find version 2 and 3 so i cant read the desc of 1 to see what it is. somebody tell me.
how do u put it on the wii?
you use sd card to download
Everyone wondering, I think you need the Homebrew Channel. Youtube it, all you need is an SD Card and a Wii
This is sort made in game maker so it ain´t a engine. It´s a tool with other words.