Build 3 of the Paradigm Engine for Windows, Linux, Mac, and Wii. This is the current full release.
This is build 3 of the Paradigm Engine. As you can see in the list below there have been a ton of changes to add to the functionality of the engine and to increase speed. The major addition is the texture system which is still a very early feature. As such it renders very VERY slow (2 fps with a 64x64 texture). It is something you are to use at your own risk. As with PR Build 3, code from previous builds is not fully compatible with this one but should require very little editing to make work.
-Texture coverter (SDK)
-Multiplayer server (requires Perl)
-Updated copyright header
-Updated get_distance_3D function to fix conflict with drawModel function
-Lowered loop counter for preloading
-lasers and laser model, didn't render properly anyways
-renderWall, temporarily until textures are working better
-Commented code (mostly debugging trace functions)
-Obsolete movieclips (SFO logo, build 1 debug graphics, experimental movieclips)
Apparently I lowered the counter for the preload loop a little too much. Its frame 3 of the engine script layer. You should be fine if you change it from 20 to 30.