Shipyard Mode is the sandbox designer for creating enemies and encounters in OreSome. It lets the player drop in pretty much any of the items in the game, from suns to enemies and save the designs. If people make anything interesting, all they have to do is send me the save file, and I can poke it into the game in mere minutes. I’m hoping that’ll give OreSome a community that really feels involved with the game. This is the first release of any kind for OreSome. Please bear in mind, it's early days yet - if you come across any bugs, it'd be a great help in you could send me a report. If you're wondering how stuff works, there's a guide linked within.
Version 0.8 adds a number of new features, bug fixes and graphical improvements.
Guide: Oresomegame.wordpress.com
Changelog:
Numerous graphical improvements, including new and improved sprites, improved particle effects, visible turning thrusters and more.
Numerous efficiency and bug fix improvements.
Added a number of new Plans for ships
Massively improved AI for frames - they will use weapons and shields properly, turn towards the side they think is most effective to fight with and more.
Added Bridger Bot - allows teleport links between two of them, can randomly teleport anything with their special ability.
Added Carrier Frame
Added DataBrain Frame
Added Buffer Bot special ability - decay shot. Uses pink or cyan ore for a cannon shot that causes enemy frames to take triple damage for a short amount of time.
Changed Blower special ability to scatter burst - homing, low damage projectiles that greatly push whatever they hit.
Also - a bunch of other stuff. Enjoy.
Note: When building something big you want to keep, save often. This is still an early version and there are still going to be crashes, unfortunately – this is fortunately becoming rarer.
Known Issues: Resizing a star or planet into another object can sometimes crash the game.