Another version which does some balance changes, adds additional mission and fixes.
If you don't wanna download the full package, I recommend getting invidual installers from github:
Github.com
Changelog:
Units:
I made a re-run range test for all actors to make sure ranges are true to the vanilla experience. Here are results:
- Ant Grenadier: 4 -> 6
- Ant Bazooka: 8 -> 9
- Beetle Ladybug: 4 -> 6
- Beetle Cannon: 12 -> 14
- Scorpion Spear: 16 -> 15
- Spider Sniper: 12 -> 14
- Spider Missile: 16 -> 18
- Wasp Assault: 6 -> 10
- Wasp Sonic: 6 -> 8
- Ant Colony: 10 -> 12
- Spider Colony: 12 -> 13
- Beetle Colony: 10 -> 12
- Wasp Colony: 10 -> 12
- Wasp units can no longer be paralyzed by parasite units. This is a vanilla behavior.
- Ant Grenadier's projectile speed was changed from 230 to 260.
- Ant Grenadier and Ant Bazooka projectile spawn origin was adjusted.
- Colonies won't autotarget other colonies by default.
- Increased Choc Freckles range from 2,5 to 3.
Missions:
- Added "En Garde" custom mission.
- Adjusted "Usual Brawl" custom mission. Colonies and units were changed and rearranged. Basically the mission should be more fair now.
- Adjusted "006) Expand and Destroy" mission by adding 5 additional Ant Soldiers.
Misc:
- An user should be now notified in the menu whenever a new update has been released. Providing the user has this option turned on in options.
- Additional Ant Hole variants have been made by user "MikillRosen (sayedmamdouh)". So now they will match every tileset.
- Background ambient sound can be now muted in options.
- Newly created maps in map editor will be correctly filled with randomly picked ground tiles.
- Maps can be also filled with tiles 'Water', 'Rock' and 'Vegetation' which will be randomly picked as well (Use SHIFT + left mouse click to fill area with chosen tile).