Now compatible with Quake III maps and removing of the upscalled textures.
For Mac M1, look at the description for installing.
This version contains : OpenArena 0.8.8, OpenArena Community Mappack Vol. 1, OmegA 2.4, OmegA Mappack, 0.8.8b unofficial patch and a launcher for Windows, Linux and even Mac M1.
Only for Mac M1 : Apple will tell you that your application is broken, you will have to type the commands that you will find below in Terminal after UNZIPPING OmegA.zip IN THE DOWNLOADS DIRECTORY (I am still learning to make my own app).
cd Downloads/OmegA
xattr -c "OmegA.app"
after this manipulation, you have authorized the application to launch on your device and removed its "damaged application" status.
You can then move it anywhere and no longer need to keep it in the downloads directory. If despite this it still does not work, I invite you to leave a comment
About the « Quake III maps » being compatible: Is there a way to add the original Quake 3 arena maps without replacing the majority of the maps that came with OmegA (Full Game) 2.4?
Yes it's possible. I already done it for testing purpose. In short you extract the maps who are in the pk3 of quake 3 and you put them in baseoa or omega folder (cannot put the entire pk3 because it will overwrite some files).
I think there are q3dm0 to q3dm19 in the pak0.pk3.
You must exctract the archive, go in the pak0 folder and search for the maps folder.
Then compress the maps folder and rename it to whateveryouwant.pk3 and place it in the baseoa or omega folder.
If you want others things like the players or the map models (like the woman and the skeletton who turn in q3dm0) it works the same way but with their own folder.
But be careful, don't take everything because it will cause compatibility issues.
I know that if you take only the maps folder everything work fine but I don't know for the rest.
Ok, so I followed what you've said and it didn't worked as expected.
I have extracted the maps folder, compressed it (using 7-zip) and renamed it to test.pk3 and placed it in the omega folder.
The OpenArena maps were still there (all the 52 maps).
Then I tried this: I have copied the entire pak0.pk3 (even added pak 1 throught 8) to the omega folder and loaded the "omega" option from the "mods" menu. Doing so, gave me all the maps from quake 3 arena AND, curiously, there's a few OpenArena maps left on the map selection screen; oacmpdm 1 through 10 and 10 oad_(insert name) maps.
To get back all the OpenArena maps, I have to go back to "mods" and load OpenArena.
Is this the way map selecting should be when it comes to choose between original quake 3 maps every "other" maps?
If you followed what I said you'll get the maps but they will not be displayed in the menu.
That mean you need to launch them by typing in the console : /map "the map you want" (without the quotes)
It's complicated to explain you how to have every maps in the menu.
In simple Quake 3 and OpenArena use a script named "arenas.txt" and there the list of maps inside.
If you put the pak0.pk3 form quake3 it will overwrite the script with the Quake 3 one because the script have the same name in both game.
The fact that some OpenArena maps remain is because OA have another script for maps in the pak6-patch085.pk3 named 085p.arena that search for new maps that have been added in the latest release of OpenArena and who is not overwrited by Quake 3 paks.