This is the All-in-One Installer for NTP. It contains NTP in Version 0.6.2, the Developer Package and the Language Selector in Version 1.2.2. NTP 0.6.2 offers the possibility to play FreeSpace 2 in seven languages.
• Full translateable Menus and Tables.
• Full translateable Subtitles for all 10 FreeSpace 2 Cutscenes.
• Full translateable FreeSpace 2 Main campaign with 41 missions.
• Full translateable FreeSpace 2: Demo campaign with 3 missions.
• Full translateable FreeSpace 2: Operation Templar campaign with 4 missions.
You only have to run NTP_062_Installer.exe within the zip archive. After that, you can read the instructions that explain every possible installation option and then you can simply install the desired features.
If you have installed the Language Selector, you can execute it via the shortcut in your FreeSpace 2 folder or via the desktop shotcut.
If you have installed the preconfigured profiles, you have to select the "NTP" or "NTP: Developer Package" profile respectively in the profile manager of wxLauncher. After that, you only have to set up the "Basic Settings" to play NTP right away with the button of the same name.
Take note, that the NTP: Developer Package is for translation development purposes and so is not playable right away.
I actually do not recommend to set up all the basic settings for the preconfigured profiles again. It is easier to use an already configured profile and to select "NTP" or "NTP: Developer Package" in the Mod tab to activate it.
• MediaVPs 4.6.5 compatibility!
• MjnMixael's HD Mainhalls 1.4.10 compatibility!
• Several spelling fixes in the german language file.
• Various Mission fixes.
- SM1-03 "The Romans Blunder": The Psamtik was repositioned and rearmed to make sure, that it uses the Anti Capital Beam Cannons against the NTF cruisers.
- SM1-09 "Into the Maelstrom": The hull status of the GTFr Parracombe and Cargo Pod 163 is now bound to each other to show the correct hull damage.
- loop1-1 "Rebels and Renegades": On its attack run on the NTFg Iceni it could happen, that the GVC Yaaru finished off the NTSC Hinton by accident. The Hinton got some more Hitpoints, which make it more survivable during the initial attack.
- SM2-02 "A Game of TAG": Scout 3 was destroyed, before he was able to send his complete communication message. That was fixed.
- SM2-03 "Proving Grounds": The GTD Aquitaine got some more Hitpoints, which should make this mission to a less drastic difficult spike in the game.
- SM2-08 "A Monster in the Mist": The LRed beam cannons of the SJ Sathanas were able to destroy the GVCv Maahes before the player was even half way through the subsystem scanning. The medal was unobtainable if a player played this mission in the intended way. The Maahes got more Hitpoints which give the player more time for the subsystem scanning. The intended way to play this mission was restored.
- SM2-09 "Speaking in Tongues": In the Briefing a GVCv Sopedu is mentioned. However only a GVCv Thutmose is present in the mission. The briefing text was corrected.
- SM3-02 "High Noon": If the SD Beleth was not destroyed during SM3-01 "Bearbaiting", it will reappear in this mission as a Support destroyer for the SJ Sathanas.
- SM3-03 "Return to Babel": An incorrect Variable Name caused a crash of the game. This critical error was fixed.
- SM3-04 "Straight, No Chaser": As the SJ Yama kills off the GVD Psamtik way too fast, not even all communication messages were played. The sequence was reorganized, so that all messages are present, now.
- SM3-05 "Argonautica": As inactive events were reactivated during NTP 0.5, this mission is several minutes longer and so it is also more difficult and more frustrating than in retail. Now, the GTD Aquitaine got more Hitpoints, so that this mission should be more like Retail difficulty again. The SJ Yama was repositioned and will appear further away from the Gamma Draconis Jump Node, now. The Aquitaine Escape Pods will now properly fly to the Gamma Draconis Jump Node.
- loop2-2 "Into the Lion's Den": Some buggy events in the original mission were fixed and restored. The Shivans will now check on the approaching GTF Maras and this will be commented by Snipes. The SI Dre Device that the player is ordered to scan is actually scannable now. Some ships were repositioned to be a better fit for the now-working events as well to reduce the waiting time at the Jump Node. The Sathanas Juggernaughts will jump in with the Knossos Warp Effect, now.
- SM3-08 "Their finest Hour": The GTVA capital ships used their beam cannons only on the initial shivan wave. The waypoints were changed so all other Shivan capital ships are also attacked with beam cannons. As the SJ Jagannatha kills the GTVA Colossus too quickly, the last communication message was never played in full. That sequence was slightly changed so that the full communication message is properly played.
- SM3-09 "Clash of the Titans II": Some communication messages by the wingmates were not playing. The events were adjusted so that all conversations are present, now. Deleted all leftovers of the SD Niobe events i introduced in NTP 0.5 and that were still present by accident since NTP 0.5.1.
- SPDemo-02 "Crisis in Capella": The GVD Psamtik appeared only very unreliable which cause that this mission did not have a consistent difficulty. Some events in this mission were changed to ensure, that the Psamtik will always appear.
• MediaVPs 4.6.4 compatibility!
• Fixed some string range errors under the fsu_credits-crd.tbm segment in the default, italian and polish language.
• Updated "FreeSpace-NTP" font. Following characters were revised: Â/â, Ą/ą, Č/č, Ē/ē, Ĕ/ĕ, Ė/ė, Ę/ę, Ě/ě, Ğ/ğ, Ñ/ñ, Õ/õ, Ź/ź, Ż/ż, Ž/ž, ẞ/ß.
• MjnMixael's HD Mainhalls 1.4.8 compatibility!
• Inclusion of the Polish translation by Interplay Entertainment, but with special mention of Mito [PL] for the cutscene subtitles.
• Inclusion of the Italian translation by marco111.
• Both languages were adapted to NTP and got some own translations in this process by Novachen.
• Changed the name of the EFGIS package into EUR.
• All languages got a new language identifier according to ISO 639.
• Instead of the standard "Bank Gothic Md" font, the "FreeSpace-NTP" font is now used. It is a Font, that was exclusively created for this translation library by me.
• Some examples of new supported characters: Ā/ā, Ł/ł, Ṣ/ṣ, Ż/ż, ẞ/ß. The new font properly supports all six latin based languages that are part of NTP Version 0.6.
• Fixed the string table for the default language as it had an incorrect string range.
• Added some new translateable entries for the strings.tbl.
• Fixed the location of the CBrief for the mission loop2-1 "As Lightning Falls" correctly to GTD Soyakaze in the default language.
• Some formatting fixes in all languages, which also fix the error messages at launch of the Japanese translation.
• Some of the real existing Star Systems got a name in the German, Italian, Polish & Spanish translation that is more common there. (According to wikipedia at least)
• Added a spanish translation to the "FreeSpace 2: Demo" campaign with support by my sister. Thank you lil sis, you are the best translator tool i know 😘.
• Added the "FreeSpace 2: Operation Templar" Campaign. -> Campaign complete!
• FreeSpace 2: Operation Templar take place from 28th October 2347 to 30th October 2347. (14 Paopi 7840 to 16 Paopi 7840 in vasudan calendar)
• FreeSpace 2: Operation Templar is playable in English, French, German, Italian, Polish and Spanish languages.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.