In a distant future, where humanity is extinct and forgotten, ten thousand worlds had been taken over by the SENTINELS, intelligent machines with energy manipulation capabilities. A lone robot with the same powers, a SYNTHOID, stood up to the invaders and liberated the subjugated lands, endlessly rearranging the energy of every world until the last Sentinel had been destroyed.
The Sentinel War was over.
Alas, not all was well. Outside the known universe, someone was watching him. The MONOLITHS, the primeval beings that created the Sentinels, twisted their creations into new forms. Now the Sentinels are reborn, and the worlds are transformed.
But as the Sentinels have changed, so has the Synthoid. By consuming the energy of five Sentinels, the Synthoid can now break the dimensional barrier and face a Monolith in its own domain, the Void between worlds.
The Monolith War has begun. How it ends, it's up to you.
TO INSTALL: just unzip monolith.zip into the directory of your choice.
TO START: double click on Monolith.exe.
CONTROLS:
Mouse movements = look around
Mouse movements while pressing RMB = move the cursor
T or Z = create a tree where the cursor is located
B or X = create a boulder where the cursor is located
R or C = create a robot where the cursor is located
Q or V = transfer to another robot
A = zoom
H or SPACE = jump into hyperspace or to the next level
AIM OF THE GAME: scale the level from the lowest point to the highest, absorb as much energy as you can, absorb the Sentinel and then hyperspace to the next level.
In the Monolith Challenge levels, accumulate enough energy to survive the absorption of the Monolith, absorb it and then hyperspace to the next level.
CREDITS:
Monolith is released under the Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0) Creative Commons License.
License: Creativecommons.org /4.0/legalcode
Summary of the license (not a substitute): Creativecommons.org
Monolith code © Simone Gremmo, 2020
3-D object design for the Sentinel, Sentry, Boulder and Meanie © Andrea Simula, 1995
3-D object design for the Synthoid, Poisoner and Monolith © Simone Gremmo, 2020
3-D object design for the Q’ovlismomtsveli spaceship (Luminaris) © "Iggydesign", 2016
Synthoid texture source © "Snowknight", 2003
Sentinel concept © Geoff Crammond, 1986
"In a World of Ascii" tune © "Unison" (as part of Impact DK), 1994
Beta testing, idea for the Q’ovlismomtsveli name, idea for the new control scheme: "Ravel", 2020
All Sentinel references belong to Geoff Crammond.
All The Games Machine references belong to Aktia SRL.
All Gloryhammer references belong to Christopher Bowes.