adds Bandit Start, reworks camp mechanics, fixed many bugs
*Enables heal outside of camp, rate set by economic difficulty 100%, 66%, 33%, 10%
*Enables repair outside of camp rate set by economic difficulty 100%, 66%, 33%, 10%
*Bro modifiers in camp all now have diminishing returns. No more stacking
Makes easy economic buy and sell values 5% easier on all difficulties except normal.
A new Bandit start, begins with 8 characters and 27 roster slots. begins at war with all civilian settlements, at war with all nobles but one, and friendly with bandits, all camp activities unlocked.
Noble begins with enough reputation to do noble missions, friendly with one noble, at war with another. begins with bags and belts and scouting unlocked.
Warlock is friendly with zombies. Starts with brink of death, which now grants survivor instead of nine lives. gains a roster slot, begins with gathering unlocked
Warlock's scythe now summons the dead, he now has scythe skills
Berserker begins with infectious rage. begins with gathering, hunting and scouting
Crusader begins with strict sermons. Begins with scrapping and training
Ranger begins with fletching, hunting and scouting unlocked
Seer begins with teacher, revolt and entice AP reduced, levitate can now be cast on others. gains a roster slot, begins with gathering and training
Beggar begins at war with all noble factions, begins with scouting
Runes are now all working correctly again.
Two new weapon rune sigils (poison, similar to gobbo poison and bleeding, similar to regular bleed effect).
Added combat log entry for Feeding weapon rune sigil (displays how much fatigue was recovered)
Added Anatomical Studies perk for Inventor required for the prosthetic events to work
Both the Inventor and the one he's making prosthetics for now shows up in all events
The Inventor can now alleviate his own permanent wounds
Vala Heightened Senses fatigue cost standardised
Vala prmonition buffed to max of 33%
Pimp background is now good at barter and scouting
Recruited Female nobles have ammo now.
Added slight damage scaling to the Warden's basic attacks
Removes double student perk from apprentices
Adds reach advantage back to all the backgrounds with custom perks
Recruited Female nobles have ammo now.
Buffs last stand, may be too stronk
Fixes steadfast so it reduces fatigue when being hit, not when hitting.
Fixes situation where extreme barter values had negative effects, by placing an upper cap.
Makes piercing shot more reliable and cheaper
Hand to Hand buffed, always does a minimum damage
Factions can now conquer each other's cities outside a noble war
Increases durability of slings
Fixes Sickle skills
Fixes butcher skills
Fixes AP cost on goblin crossbows
fixes missing inventory images for runed slings
Fixed lute entice ruining other weapons
fixes towns not being enterable when female nobles spawned
difficulty tooltips, start descriptions and sigil tooltips updated
Does this work with the current version of the game?