Version 0.82 of the Middle Earth Project mod, an overhaul for Crusader Kings 2. Full description below. Apparently people don't follow updates, So: Overhaul of Colonization System; It is now a title diplomacy accessible for independent dukes+ with 1500 population in their capital neighboring the wilderness province.
[h1]Middle Earth Project[/h1]
Lord of the Rings Conversion Mod for Crusader Kings II
MEP is an overhaul mod attempting to bring the world of Tolkien to playability in Crusader Kings 2.
The MEP Team’s hope is to allow players to experience Tolkien’s world of Arda, spanning from Angmar and the Iron Mountains in the North, The Harad Desert to the south, the Great Sea to the west, and Rhun to the east. As well as enjoy that world from a number different perspectives, be that a Great King of Gondor, the Dark Lord Sauron, a noble Elf-lord, or a blood member of the Orkish Hordes.
CK2 Compatible Version: 3.0.*
Outside of this Version the mod is not likely to function properly, including crashing.
Marowa, Artwork Lead
SinStar87, Other Nonsense Lead
Julius Caesar, Various Descriptions
Porkenstein, First Age Submod
New standard line of Buildings; keep, defenses, levy post, infantry, archers, stables, farms, markets, docks, shipyards, good side training ground(increased morale), bad side uruk pits(increased levies) as well as new nomadic buildings
Special buildings added in (look in the files for which ones)
New Orc breeding system, Female and young orcs are held in the Breeding pit, a new title accessible through a title search. Orc rulers can visit the pits through a new diplomacy on the pit’s holder, this allows them to select a mate to breed with. When of Age, Male orcs can leave the pits to join a horde, a player can pull an adult male orc from the pits. Prisoners can be shipped to the pits for breeding purposes, this can include humans and elves, which produce Uruk-hai and Half-Orcs.
Restricted Dwarves to Mountain/Near mountain Only colonization but can colonize mountains regardless of distance.
Moved all Colonization requirements to the allow block so they are visible. Should hopefully stop the how to colonize comments.
Toned down the levy and tax hits of population Productiveness
Changes made to Numenorean trait to distinguish it as someone who was from the Isle of Numenor, and Numenor Blood trait as someone after Downfall, also changing characters culture and religion once the Downfall happens.
Overhaul of history of Tharbad duchy in Cardolan, to represent the changes which took place over time.
Made wilderness provs in Ithilien to be Orcish during the War for the Ring, but owned by men before and after
Shift Dunedain cultures to Numenorean culture group
Numerous History changes
Event adapting from vanilla