This mod adds the carbine weapon type back into the game to fill the gap between rifles and shotguns. Carbines are lighter, shorter range versions of rifles, trading effectiveness at longer ranges for higher rate of fire and mobility.
The old shotgun's 1.5x reaction modifier has been reassigned to carbines. Carbines use new sounds and current carbine sprites in ground combat.
Stats (brackets are rifle stats)Weight: 3kg (5kg)
Reload cost: 20TU (25TU)
Ammo: 20 (20)
Range: 15 (20)
Only 3 Aim modes: Snapshot TU 22% ACC 40% (Snapshot TU 28% ACC 45%)
Normal TU 30% ACC 70% (Normal TU 40% ACC 80%)
Burst TU 40% ACC 40% (Burst TU 55% ACC 45%)
Damage: 5/6 of equivalent rifle damage
Has 1.5x reaction modifier
Shotguns are largely the same except:
Pellets: 6 (from 3)
Damage per pellet: 3/5 of original damage
Weight: 4kg (from 3kg)
Has 1x reaction modifier (from 1.5x)
This means an overall increase in damage and reliability, at expense of 1.5x reaction modifier and slight increase in weight. Upgraded shotguns now use the new assets and sounds, using the equivalent rifle sprite in ground combat.
•AK47 now replaces ballistic rifle, with modified sound and using the AK47 ground combat sprites
•M16_short is used for the ballistic carbine, with modified sound and using the default rifle ground combat sprites
•Incendiary grenades have been added, using modified art and projectiles of stun grenade
•New rocket projectiles for upgraded rockets
•New xenopedia images for each weapon tier
•Alien weapons now use different projectiles depending on type
Let me know if there's any problems.
Credit to Lt_Parsons for creating the original shotgun images, of which I modified slightly.
To install, download the mod, extract it to the assets folder and let it overwrite.