changelog: added torch model added new assets improved performance -> pickups to static triggers edited graveyard of Ridaz added tree-house and trees next to Arus replaced digging model with ingame geometry made triggers not collide -> mud trigger; chest trigger; plant triggers; fireplace trigger created triggers for dried plants edited interiors of Ridaz -> furniture changed & added added new icon for invalid ; health; mana ;exp ammo type new textures -> planks04; heightmap & bumpmap for sand01 added eating
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runs at 3fps, even when all the graphic settings have been lowered :(