[xpn 2.2675]Imperial Game Engine 2 v49.6
[BugFix] i_3D_model, Sub Changes access missing;
[BugFix] i_particle, load crash;
[xpn 2.2676]
[Bug] i_camera, incorrect frustrum;
[BugFix] AniTE, inactive debug linear splines;
[xpn 2.2677]
[xpn 2.2678]
[xpn 2.2679]
[New] LiveSilver, Alpha/Tile DiffuseMap templates;
[New] ParticleEditor, FacialAnimationEditor, SaveAs;
[xpn 2.2674]Imperial Game Engine 2 v49.5
[BugFix] totall digree reversal missing;
[xpn 2.2673]Imperial Game Engine 2 v49.4
[New] GameNexter, free test camera controller;
[BugFix] Unoptimized Gizmo;
[BugFix] imd, with-out ladder reversall relative rotations;
[xpn 2.2670]Imperial Game Engine 2 v49.3
[BugFix] LoadingBar.imd, incorrect texture layer;
[New] LiveSilver, DetailDiffuse Template;
[New] i_3D_model, setARBScale preference;
[xpn 2.2669]Imperial Game Engine 2 v49.2
[New] LawMaker, Generate_GUI_CheckBox, Coded FPG Controller templates;
[New] CoffeeBreakStudio, WalkerSkeleton_x3 template;
[BugFix] i_3D_model, FaderOverlay.imd, missing Complete Blending;
[New] ChinemathicManager, CalculateSlimText;
[BugFix] ModelEditor, inactive i_scene to i_geometry converter;
[xpn 2.2666]Imperial Game Engine 2 v49.1
[xpn 2.2667]
[Bugfix] i_3D_model, externall incorrect specularmap;
[xpn 2.2668]
[BugFix] ModelEditor, Ragdoll Brush tool, missing dedicated vertex attribute;
[New] ModelEditor, CarX5, Tricyclex4, Bicyclex3, EagleX4 Skeleton Templates;
[New] SkriLink, MoveFileTo, CreateDirectory, DeleteDirectory, RenameResource (cosmetic) operations;
[New] Axon, SaveAs operation;
[New] UnionManager, compute ICamera x16 rotations;
[Epochal BugFix] ICamera legacy, contr-reversal architecture missing;
[xpn 2.2664]Imperial Game Engine 2 v48.8
[Alpha] LawMaker, Simulator template;
[New] CheckBox.imd;
[xpn 2.2665]