[xpn 2.2498]Imperial Game Engine 2 v43.9.1;
[Bug] Missing, acters polygonall collision .ifn;
[BugFix], AniTE, missing ClusterMover.iat;
[BugFix] Zone, inactive *.ifn dynamics;
[Bug] Zone, zero points;
[New] QuickCodeBlocks, PerfoCard, ConstantMover.qcb;
[New] QuickCodeBlocks, PerfoCard, ConstantMoverAndConstantRotator.qcb;
[New] QuickCodeBlocks, PerfoCard, RegularSplashing.qcb;
[BugFix] QuickCodeBlocks, Preferences Reset;
[New] QuickCodeBlocks, PerfoCard, ConstantStepMover.qcb;
[BugFix] QuickCodeBlocks, PerfoCard, RegularSplashing.qcb;
[New] QuickCodeBlocks, PerfoCard, RotatorMoverSplasher.qcb;
[Bugfix] QuickCodeBlocks, PerfoCard, ConstantStepMover.qcb;
[New] QuickCodeBlocks, PerfoCard, AuthoDeactivation.qcb;
[New] QuickCodeBlocks, PerfoCard, AnimableStepsSuperPosition.qcb;
[New] i_3D_model, DoubleSuperPlane.imd;
[New] QuickCodeBlocks, PerfoCard, AnimableTranslation.qcb;
[New] QuickCodeBlocks, PerfoCard, Roll.qcb;
[New] QuickCodeBlocks, PerfoCard, Rotate.qcb;
[New] QuickCodeBlocks, PerfoCard, AnimableTilingStep.qcb;
[BugFix] HDR,Bloor, zero width, height;
[New] QuickCodeBlocks, PerfoCard, AnimableGraphicsLayers.qcb;
[New] QuickCodeBlocks, PerfoCard, AnimableAgingGraphicsLayers.qcb;
[New] QuickCodeBlocks, PerfoCard, AnimableOnceGraphicsLayer.qcb;
[New] QuickCodeBlocks, PerfoCard, ConstantStepJumper.qcb;
[BugFix] HDR,Bloom, inactive blending;
[BugFix] LawMaker, missing HDR,Bloom functions;
[New] Light, RegularSplashing perfocard;
[New] Light, ConstantStepMover perfocard;
[New] Light, RegullarSplashing_and_ConstantStepMover perfocard;
[xpn 2.2495]Imperial Game Engine 2 v43.8.5;
[Bugfix] Missing setfogcolour.ifn
[Bug] Fader.imd, alfaless
[xpn 2.2496]
[Bugfix] AniTE, missing particleSystem, sound, zone manipulating;
[xpn 2.2497]
[Bugfix] HeightMapSector.imd, inactive scaling;
[xpn 2.2492]Imperial Game Engine 2 v43.8.4;
[Bugfix] ScriptEditor, CameraRotate.ifn incorrect;
[Bugfix] ScriptEditor, SceneRotate.ifn taftology sub-camera yaw,pitch, roll;
[xpn 2.2493]Imperial Game Engine 3 v0.2;
[New] Engine/Application;
[xpn 2.2494]Imperial Game Engine 2 v43.8.4;
[New] DirectX9 Renderer, preparings;
[xpn 2.2494]
[New] DirectX9 Renderer, GameConstruct integrated;
[New] DirectX9 Renderer, GameNexter, Construct,- FPS statistics;
[xpn 2.2494]
[New] DirectX9 Renderer, Camera integrated;
[Depricated] Returning gameengine in to o C# D++ F# union language;
[Depricated] GameProject CSharp language support;
[xpn 2.2495]
[Bugfix] Inactive i_3D_models alpha transparency;
[Bugfix] AniTE, Incorrect 1-#INV timeline variables;
[xpn 2.2489]Imperial Game Engine 2 v43.8.3;
[xpn 2.2490]
[Bugfix] Dublicate 3dmodels, missing light shadows;
[Bugfix] Dublicate 3dmodels, missing relative rotation;
[xpn 2.2490]
[Bugfix] 3DText, scale taftology;
[Bugfix] ModelEditor, i_geometry preferences, crash;
[xpn 2.2488]Imperial Game Engine 2 v43.8.2;
[BugFix] LawMaker, missing Timer.ifn function;
[BugFix] LawMaker, missing SubtitleCalculate.ifn function;
[BugFix] LawMaker, missing ZoneWorldCollision.ifn function;
[DoubleBugFix] DoubleSwitch.ifn ,variable Empty;
[BugFix] ICGs, inactive world positions;
[xpn 2.2485]Imperial Game Engine 2 v43.8.1;
[BugFix] FlowManager, updates without time since last frame;
[Bugfix] AniTE, debug highlighting.
[Unperfectness] Missing DLL. To copy-paste from WindowsX86_Game;
[xpn 2.2486]
[Bugfix] Destroyed, Zone.i_actor
[Bugfix] Missings, GenerateRanmdomValue.ifn; IncrementStep.ifn; Delay.ifn value;
[Unperfectness] Missing DLL. To copy-paste from WindowsX86_Game;
[xpn 2.2487]
[Bug] IModel, missing LookAt function;
[xpn 2.2481]Imperial Game Engine 2 v43.7.7;
[BugFix] UnloadScene/Sound.actor crash;
[Bug] IGeometry, crash;
[BugFix] IGeometry, missing setPositions;
[BugFix] DoubleSwitch.ifn ,variable Empty;
[xpn 2.2480]Imperial Game Engine 2 v43.7.6;
[BugFix] LawMaker, Simplyfied ID of RayQuerry.
[Bug] LawMaker, Run Editor imitation crash (need reopen all-root injected flow).
[BugFix] PhysicsManager updates, Inactive;