Major Edition and sum of years of developings.
Best from all branches.
[xpn 2.2468]Imperial Game Engine 2 v43.7.1;
[New] i_3D_Model, QuickCodeBlocks *.qcb (ArtificallInteligence classes perfocards);
[New] LawMaker, bool_QuickCodeBlocks_is_active.ifn;
[New] New QuickCodeBlocks *.qcb perfocards,
ConstantRotator.qcb;
Item.qcb;
IremCollector.qcb;
JumpWalker.qcb;
Item_and_ConstantRotator.qcb;
[BugFix] GameController, FreeCamera type, orbitall type among point typed rotations;
[xpn 2.2465]Imperial Game Engine 2 v43.6.8;
[BugFix] ShadowCast with inactive i_lights;
[New] DoublePlane.imd;
[New] SeedGenerator, Radiant, Planar Types;
[New] SeedGenerator, LinearFillement Types;
[Bug] VideoClip, bad framecaching;
[New] MapManager, 10 level indeep prehabbing;
[xpn 2.2463]Imperial Game Engine 2 v43.6.7;
[BugFix] i_materials transparancy;
[Bugfix] Shadow Caster;
[Bug] ShadowCast with inactive i_lights;
[xpn 2.2462]Imperial Game Engine 2 v43.6.6;
[Slight Bugfix] Unpotimised, i3dmodels (+6.0 fps);
[Slight BugFix] Unpotimised, i_materials (+0.10 fps);
[BugFix] Load Textures without alpha channel. Only RGB.
[xpn 2.2461]Imperial Game Engine 2 v43.6.5;
[Bugfix] ICG, z positions mixing;
[Bug] i_3d_model externall, unoptimized algorithm;
[BugFix] 3DVideoBox.imd bad world positions for all scene objects;
[xpn 2.2459]Imperial Game Engine 2 v43.6.3;
[New] I3DModel, ConvexHull physics shape;
[Bugfix] Joints, crash;
[xpn 2.2459]Imperial Game Engine 2 v43.6.2;
[Bugfix] I3DModel, Axon preferences crash;
[Bug] Undecoded skeletal animations, and poses;
[Bugfix] Texture loading, memory lacking;
[xpn 2.2458]Imperial Game Engine 2 v43.6.1;
[Bugfix] Skeletal Animations, test algorithm v2;
[xpn 2.2457]Imperial Game Engine 2 v43.5.2
[Bugfix] SoundManager, loop sound.imd inactive;
[Bugfix] WSAD, input inactive;