[xpn 2.2531]Imperial Game Engine 2 v43.11.8
[xpn 2.2529]Imperial Game Engine 2 v43.11.7
[BugFix] IZone, CATCH_INTERSECTION.qcb
[xpn 2.2527]Imperial Game Engine 2 v43.11.6
[New] Unspawn.ifn;
[ConfusionOfBugs] Inactive all .ifns;
[BugFix] Clear injects, undeletable zones;
[New] Spawn.ifn/ i_3D_model;
[xpn 2.2528]
[BugFix] Unspawn.ifn/ i_3D_model/i_particle crash;
[xpn 2.2526]Imperial Game Engine 2 v43.11.5
[New] Second Player, Third Player Controllers;
[xpn 2.2525]Imperial Game Engine 2 v43.11.4
[New] Second Player, Third Player Controllers;
[xpn 2.2524]Imperial Game Engine 2 v43.11.3
Minor bugfixes;
[xpn 2.2522]Imperial Game Engine 2 v43.11.2
[New] ModelEditor, Semi-Externall 3DModel, WireframeBox shape Template;
[New] ModelEditor, Semi-Externall 3DModel, Terrain64x64 shape Template;
[New] ModelEditor, Semi-Externall 3DModel, Terrain[Custom] shape Template;
[xpn 2.2523]
[BugFix] Zone, inactive selected state debug grometry;
[BugFix] PhysicsManager, Check IZone/AABB Collisions, bad reduction;
[xpn 2.2521]Imperial Game Engine 2 v43.11.1
[New] ModelEditor, Semi-Externall 3DModel, PointBox shape Template;
[New] ModelEditor, Semi-Externall 3DModel, Box shape Template;
[xpn 2.2522]
[BugFix] Zone, ablit collizion debug type;
[BugFix] Zone, inactive sub collizions;
[BugFix] Camera, ablit collizion debug type;
[xpn 2.2522]
[BugFix] AniTETrack, ablit trajectory debug;
[BugFix] Zone cfg, erased preference;
[xpn 2.2520]Imperial Game Engine 2 v43.10.8
[New] TechnicallFreeController.ifn;
[BugFix] IMaterial, Diffuse_1 setScroll animable matrix;
[New] VideoManager;
[BugFix] FadeIn, FadeOut ifns;
[New] FaderOverlay.imd;
[New] FadeIn_Chinematic.iat, FadeOut_Chinematic.iat;