[xpn 2.2521]Imperial Game Engine 2 v43.11.1
[New] VideoManager;
[BugFix] FadeIn, FadeOut ifns;
[New] FaderOverlay.imd;
[New] FadeIn_Chinematic.iat, FadeOut_Chinematic.iat;
[xpn 2.2520]Imperial Game Engine 2 v43.10.8
[New] TechnicallFreeController.ifn;
[BugFix] IMaterial, Diffuse_1 setScroll animable matrix;
[xpn 2.2516]Imperial Game Engine 2 v43.10.7
[xpn 2.2517]
[xpn 2.2518]
[New] TerrainManager;
[xpn 2.2519]
[BugFix] non-technican iCamera, technican oriantation;
[New] iMaterials, some optimizations;
[xpn 2.2515]Imperial Game Engine 2 v43.10.6
[New] Externall i_3D_Models, NATIVE ROTATION CHANGES MODE;
[New] CheckInput.ifn;
[xpn 2.2513]Imperial Game Engine 2 v43.10.5
[BugFix] FilmDirectorsNoteBook, crash on newscript creating;
[BugFix] i_3d_Model, 0 movie style, incompatible with preview;
[Mega BugFix] i_3d_Model, .imd Quiteroning-compensator incorrect formula;
[xpn 2.2513]Imperial Game Engine 2 v43.10.4
[New] Once.ifn, in-out2 ports;
Imperial Game Engine 2 v43.10.3
[Bug] Axon, inactive UndoRedo;
[BugFix] Axon, inactive 90 digree XYZ tools rotations;
[New] LawMaker, anyActorTranslation.ifn;
[xpn 2.2512]
[New] FilmDirectorsNoteBook, Image, Text methods;
[BugFix] FilmDirectorsNoteBook, inactive previewing;
[BugFix] FilmDirectorsNoteBook, deleting of selection;
[xpn 2.2509]Imperial Game Engine 2 v43.10.1
[New] FilmDirectorsNoteBook Editor;
[xpn 2.2510]
[BugFix] OnTrigger.ifn;
[BugFix] missing, IParticle.ifns;
[New] Once.ifn;
[BugFix] IZone, zero positions; (added: static sub-scene-node);
[xpn 2.2508]Imperial Game Engine 2 v43.9.6;
[New] FPS Controller, point versus zone world collisions;
[New] FPS Controller, setSensorScale.ifn;
[New] ControllerVersuZone.ifn;