[xpn 2.2508]Imperial Game Engine 2 v43.9.6;
[New] FPS Controller, point versus zone world collisions;
[New] FPS Controller, setSensorScale.ifn;
[New] ControllerVersuZone.ifn;
[xpn 2.2507]Imperial Game Engine 2 v43.9.5;
[BugFix] Inactive Zone, Particle Clearing;
[BugFix] Inacurate Assimp changes standartization (deegrees, and float position points);
Tests bugfix appears i_scene positions (need remap all maps used assimp 3d Models);
[New] I3DModel, NULL/LEGACY MOVING TYPE;
[New] IScene, FirstPerson controller;
[xpn 2.2507]Imperial Game Engine 2 v43.9.4;
[New] PointVsZoneWorld.ifn;
[New] PointVsZone.ifn;
[BugFix] i_Light, Constant step scaler, missing amplitude changes;
[New] LegendArena Editor, Primitive.ilb;
[BugFix] i_Light, RegularSplashing effect, inactive bilboard inviciblity;
[Bugfix] i_Light, inactive i_scene changes;
[xpn 2.2503]Imperial Game Engine 2 v43.9.3;
[Bug] GUI, ImageBox2D, has no easy timeline renderer support;
[BugFix] IFliteCube, fail to create new resource;
[New] Zone, Collision type;
[New] SkriLink, Legend (pre-alpha) resource;
[xpn 2.2504]
[pre-alpha] Spawn.ifn;
[Bug] Translate.ifn;
[New] Light, Bilboard texture;
[New] Light, ConstantStepScaler, Mover, Rotator, and unions;
[xpn 2.2505]
[BugFix] SetEnableShadows.ifn;
[xpn 2.2506]
[BugFix] HeightMapSector, road-river-alpha missing; details tiling missing;
[xpn 2.2501]Imperial Game Engine 2 v43.9.2;
[New] QuickCodeBlocks, PerfoCard, AnimableStepRotation.qcb;
[BugFix] VideoBox, play videosound loopped;
[New] CaseScaler.qcb;
[New] CaseRotator.qcb;
[New] CaseMover.qcb;
[BugFix] AniTE, incorrect comma serialization;
[xpn 2.2498]Imperial Game Engine 2 v43.9.1;
[Bug] Missing, acters polygonall collision .ifn;
[BugFix], AniTE, missing ClusterMover.iat;
[BugFix] Zone, inactive *.ifn dynamics;
[Bug] Zone, zero points;
[New] QuickCodeBlocks, PerfoCard, ConstantMover.qcb;
[New] QuickCodeBlocks, PerfoCard, ConstantMoverAndConstantRotator.qcb;
[New] QuickCodeBlocks, PerfoCard, RegularSplashing.qcb;
[BugFix] QuickCodeBlocks, Preferences Reset;
[New] QuickCodeBlocks, PerfoCard, ConstantStepMover.qcb;
[BugFix] QuickCodeBlocks, PerfoCard, RegularSplashing.qcb;
[New] QuickCodeBlocks, PerfoCard, RotatorMoverSplasher.qcb;
[Bugfix] QuickCodeBlocks, PerfoCard, ConstantStepMover.qcb;
[New] QuickCodeBlocks, PerfoCard, AuthoDeactivation.qcb;
[New] QuickCodeBlocks, PerfoCard, AnimableStepsSuperPosition.qcb;
[New] i_3D_model, DoubleSuperPlane.imd;
[New] QuickCodeBlocks, PerfoCard, AnimableTranslation.qcb;
[New] QuickCodeBlocks, PerfoCard, Roll.qcb;
[New] QuickCodeBlocks, PerfoCard, Rotate.qcb;
[New] QuickCodeBlocks, PerfoCard, AnimableTilingStep.qcb;
[BugFix] HDR,Bloor, zero width, height;
[New] QuickCodeBlocks, PerfoCard, AnimableGraphicsLayers.qcb;
[New] QuickCodeBlocks, PerfoCard, AnimableAgingGraphicsLayers.qcb;
[New] QuickCodeBlocks, PerfoCard, AnimableOnceGraphicsLayer.qcb;
[New] QuickCodeBlocks, PerfoCard, ConstantStepJumper.qcb;
[BugFix] HDR,Bloom, inactive blending;
[BugFix] LawMaker, missing HDR,Bloom functions;
[New] Light, RegularSplashing perfocard;
[New] Light, ConstantStepMover perfocard;
[New] Light, RegullarSplashing_and_ConstantStepMover perfocard;
[xpn 2.2495]Imperial Game Engine 2 v43.8.5;
[Bugfix] Missing setfogcolour.ifn
[Bug] Fader.imd, alfaless
[xpn 2.2496]
[Bugfix] AniTE, missing particleSystem, sound, zone manipulating;
[xpn 2.2497]
[Bugfix] HeightMapSector.imd, inactive scaling;