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[xpn 2.2412]Imperial Game Engine 2 v42.8.8 g.3 v0.1[6170]
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[New] Files/Folders finall architecture;
[New] WorldTree Explorer, pre-alpha;
[New] Virtual-Reality gameengine mode;
[New] Spheroid.imd
[BugFix] HeightMapSector.imd, inactive world changes;
[New] "Debug" GameProject directory;(w/o Serialization);
[xpn 2.2413]
[New] Splash progressive mode;
[BugFix] Add .ipk, missing parsing;
[BugFix] 2DOverlay.imd, 2DImageBox.imd, inactive view;
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[xpn 2.2408]Imperial Game Engine 2 v42.8.8
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[BugFix] PhysicsManager, transforms of gladiators fail;
[Bug] NonAranged source-code;
[New] AniTE, actorlocalmover.iat;
[New] Fder.imd, FadeInOut.iat;
[xpn 2.2409]
[New] GetNow.ifn
[Bugfix] INetManager, inactive replication for server only.
[Bugfix] remove gladiator crash.
[Local] remove gladiator crash.
[Bugfix] Rotate i_3D_model unremoved exception.
[xpn 2.2410]
[New] Globall Physics mode.
[New]SetGameControllerSpeed.ifn
[New]SetGameControllerAngle.ifn
[BugFix] Unoptimised Browser for 60k assets at scripts operating;
[New] Speed-Fast total asset loading;
[Bugfix] Line.imd freezed world changes;
[Bugfix] Clear IScene all injects;
[Bugfix] Delete IScene;
[New] c++ GameController, jumping, streffing, run, *.imd collisions;
[xpn 2.2411]
[New] Using Shaders;
[BugFix] ShaderCompiller;
[Bugfix] Camera Debug Frustrum;
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[xpn 2.2405]Imperial Game Engine 2 v42.8.7
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[New] *imd setBlendingType preference;
[New] Texture Editor, Brightness, Blur, ConvertToGreyscale, RotateHue, ResampleNearest;
[New] i_sonic, relative position;
[New] mute videosound;
[bug] mono sounds in 3 space w/o listener;
[bugfix] AniTE, Show/Hide imd;
[xpn 2.2406]
[bugfix] inactive camera shake;
[bug] 2dText, i_3D_model conflicts;
[bugfix] Camera, dotscene serialization inactive;
[New] SkriLink, Total Packages exploring;
[New] SkriLink, Find in Packages templates;
[New] SoundManager, seconds offset;
[xpn 2.2407]
[bugfix] MapManager, unload map;
[New] Video2DOverlay, play *.ogv videos;
[bugfix] ScriLink, new i_3d_model default vs uid title;
[bugfix] Sound, 3D,pitch, volime;